Audi R8
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
i think you can easily edit a 2nd texture (right side) by masking and flipping parts in their specifc axis.
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->Octane 2.44/ Blender2.5x
ya; i think i would have overseen that, if i did not stumble over it while cleaning up the firefly mess at decent zoom levels.dave62 wrote:the outlined stuff shows the rotation dynamic. the arrow was the proof:)
i think you can easily edit a 2nd texture (right side) by masking and flipping parts in their specifc axis.
and i must admit i have never checked my real world car if the tires are mounted the right way round. taking into account that they messed up the pressure last time i had a check, i should eventually do that - i drive a us car in europe, and they took the noted "psi" and pumped it to this ammount but in "bar" oO (apparently they didn't notice the missing comma dot because 33 psi equally in bar would have caused a little explosion

back to the real thing: i'm of course going to make another correct texture for the right tires, because it's all about the details

„The obvious is that which is never seen until someone expresses it simply ‟
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