WOW.....just WOWmaximum-attack wrote:Thanks for the update yoyoz. Nice to have you back. This animation wouldn't have been possible without your plugin!
[Unsupported] Blender plugin v1.11
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Instancing support might be much more difficult to implement than it sounds, but I can hardly say what it could look like until I get more information about the way it'll be implemented in Octane.
I also have very little time left at the moment for updating the plugin, but I'll do my best if something relevant can be done
Cheers,
Lionel
I also have very little time left at the moment for updating the plugin, but I'll do my best if something relevant can be done
Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
That's what I've been afraid ofyoyoz wrote:Instancing support might be much more difficult to implement than it sounds...
Anyway, does it make sence to continue working on the script ?
RS is searching for a developer to "integrate" Octane in Blender. See here: http://www.refractivesoftware.com/forum ... =32&t=9474
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Well, it will make sense as long as I've fun doing it and until something else is available 
cheers,
Lionel
cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- maximum-attack

- Posts: 14
- Joined: Sat Dec 25, 2010 6:20 pm
yoyoz wrote:That's an awesome video! I'm really pleased as I put lots of efforts trying to make my plugin usable for animations... and thanks for the credits
Can you give us some numbers? (DL/PT/PMC, # of samples, time per frame, etc...)
Pathtracing, 1024 samples, about 2.5 FPS with Quadro 5000, 1260 mb used
Thanks again Lionel
Hi Lionel, Thanks for updating the exporter.
I just discover this thread and I have not yet tested this new version, but as you didn't answer to my questions in the previous version topic, I ask it here again : Your exporter (at least the previous version) gives an export time twice longer than the exporter for Blender 2.49.
Is there an explanation for that ?
A possible solution to reduce the export time ?
It is very important because my current big landscape scene (3GB in Octane) requires 41 minutes of export time per frame (and almost the same to load in Octane, which is an other story).
Thanks in advance for any idea.
Philippe.
I just discover this thread and I have not yet tested this new version, but as you didn't answer to my questions in the previous version topic, I ask it here again : Your exporter (at least the previous version) gives an export time twice longer than the exporter for Blender 2.49.
Is there an explanation for that ?
A possible solution to reduce the export time ?
It is very important because my current big landscape scene (3GB in Octane) requires 41 minutes of export time per frame (and almost the same to load in Octane, which is an other story).
Thanks in advance for any idea.
Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hi Philippe,
I've never used the 2.49 plugin and therefore cannot make any comparison nor explain why there's a difference in performance.
Basically, the code that makes the OBJ export in my plugin is almost the same as the builtin one for Wavefront (written and maintained by Campbell), with some tweaks to allow export of extra objects that were not taken in account natively at the time I wrote the plugin. If export time through my plugin is similar to the Wavefront one, I doubt I can make any optimization on the algorythm.
However, I already made some tests with multithreading that demonstrated I could save a lot of time with this method, but the final implementation required extra job because Octane doesn't support relative index for OBJ files. I gave up at this time, awaiting for new import format that was supposed to be available quickly, and I'm still waiting...
Cheers,
Lionel
I've never used the 2.49 plugin and therefore cannot make any comparison nor explain why there's a difference in performance.
Basically, the code that makes the OBJ export in my plugin is almost the same as the builtin one for Wavefront (written and maintained by Campbell), with some tweaks to allow export of extra objects that were not taken in account natively at the time I wrote the plugin. If export time through my plugin is similar to the Wavefront one, I doubt I can make any optimization on the algorythm.
However, I already made some tests with multithreading that demonstrated I could save a lot of time with this method, but the final implementation required extra job because Octane doesn't support relative index for OBJ files. I gave up at this time, awaiting for new import format that was supposed to be available quickly, and I'm still waiting...
Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
The Octane exporter takes almost the same time (~5% slower) that the .obj exporter bundled with Blender takes.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
As an example, on a scene I was working on some weeks ago,(1247MB in Octane), the export time was 3 min 40s when exporting from blender 2.49b with the old script, and 7 min 52 when exporting from Blender 2.59 with the unsupported Blender plugin v1 !
As I said in the topic of previous version, I have noticed something weird thanks to the ressource manager of Windows 7 : During the export process, at a moment, the exporter for 2.59 puts in cache around 4GB of data. It is weird, because there is still half of my RAM amount available at this moment (around 4GB of the 8GB total).
I don't know it this information can help to find out what slows down the exporter.
I don't know it this information can help to find out what slows down the exporter.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.