OctaneRender® 1.025 b2.55 test release [Obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Zay wrote:Hmm, seems that smoothing is broken. With 2.55 I have to manually enable smoothing to everything in the scene.
That's odd. Mine seems to be on by default and working fine.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
That's odd. Mine seems to be on by default and working fine.[/quote]
So far I have loaded 4 scenes, and smoothing is disabled in all scenes. Never happened before.
So far I have loaded 4 scenes, and smoothing is disabled in all scenes. Never happened before.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Ok
I've tried loading 3 old octane scenes. Smoothing is still on in all of them.
Have you tried playing with your smoothing settings in the Preference ?
I've tried loading 3 old octane scenes. Smoothing is still on in all of them.
Have you tried playing with your smoothing settings in the Preference ?
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Hi guys,
I have added the linux and Mac OS X archives on the downloads section in the first post in this thread.
We appreciate your help in testing these too, and the errors/bugs already reported by other users.
We're taking notes and will fix these issues for the next update,
Thanks again,
Radiance
I have added the linux and Mac OS X archives on the downloads section in the first post in this thread.
We appreciate your help in testing these too, and the errors/bugs already reported by other users.
We're taking notes and will fix these issues for the next update,
Thanks again,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Just wanted to note that so far I haven't seen any issues with the new voxellising code.
If it is needed for implementing instances seems fine to use.
The 10m face scene I used to test is composed of object duplicates so it will be interesting to see how the same is with instances.
Keep up the good work
If it is needed for implementing instances seems fine to use.
The 10m face scene I used to test is composed of object duplicates so it will be interesting to see how the same is with instances.
Keep up the good work

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
It seems, that Diffuse SSS on Directlight is actual only for one-sided surfaces.
For closed surfaces - it is AOdist addiction for now.

That's the current system. And, maybe, it could be enough for directlight rendering ^^
For closed surfaces - it is AOdist addiction for now.

That's the current system. And, maybe, it could be enough for directlight rendering ^^
Last edited by Inciner on Fri Oct 28, 2011 11:37 pm, edited 1 time in total.
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
Hi.
Quite big slowdown by PMC during longtime rendering.
The Ms/sec is still around the same value but the real adding of samples is slower and slower.
Regards
Quite big slowdown by PMC during longtime rendering.
The Ms/sec is still around the same value but the real adding of samples is slower and slower.
Regards
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
GEZUS! That's the best 3D tree I've ever seen? Was it through a plugin? what about the textures? please tell me!!!Daniel79 wrote:Maybe i wrong the setting o my leaves...can you hel me???
Whit the scattering node, my tree is darken that whitout the node! why?
Thanks a lot
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
Just wanted to say that you saved my butt this weekend! I had to render sugarcubes, and no matter what I tried they looked like white marble blocks.. After trying SSS on them.. Peeeerfect sugar!! I had to buy a extra license just for that hahaha
Thanx a bunch!
Thanx a bunch!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB