so i created a simple amethyst-like material and put it on the good old dragon. it's easy to see that front dragon looks a lot more consistent then the one in the back, regardless of the thickness (and a lot more natural, if you ask me). of course with the same settings, except scattering.
by the way sss just doesn't work on diffuse materials for me. even the emission parameter has no effect.
btw: if you ever wondered, if it is possible to renderer two (or more) images in parallel - it is. if there is enough vram, cuda seems to equally spread the resources to every running instance of octane
