Features poll

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Most Anticipated Feature

Light materials
0
No votes
Bump (and/or normal maps)
0
No votes
Alpha
0
No votes
Animation
0
No votes
Render Passes
0
No votes
SSS
0
No votes
 
Total votes: 0
jedru
Posts: 2
Joined: Sun Feb 14, 2010 5:31 pm

INSTANCING :)

is that possible under GPU?
this would kill all other gpu renderers;)
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

1. bump
2. emitter materials
3. displacement
4. render passes
User avatar
Galatea
Licensed Customer
Posts: 20
Joined: Wed Jan 27, 2010 7:01 pm

1. support for transparency maps (alpha)
2. lights
3. bump
4. SSS

;)
Win 8.1 x64 | i7-6700 | ASRock Z170 OC Formula | GTX 980 TI 6GB | GTX 980 4GB | 32Gb RAM
simmsimaging
Licensed Customer
Posts: 107
Joined: Tue Feb 16, 2010 3:24 am

Javadevil wrote:1. bump
2. emitter materials
3. displacement
4. render passes
ditto

b
http://www.simmsimaging.com
blog.simmsimaging.com
i7 980 24GB Ram GTX580 3GB Vista 64 Ultimate
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

multi GPUs !!
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Janaro666
Posts: 20
Joined: Tue Feb 09, 2010 4:29 pm

1. Opacity map!
2. Animation
3. Integrate to 3dsmax as plugin (is future)!
4. Support instances
5. Bump&normal
6. Displacement
7. SSS
8. User friendly material editor integrated in max (as fry etc)

If will be 3dsmax support, I want to buy to my studio in slovakia
Your demo is very nice
thx
Win XP64, Q6600 , 8GB RAM, Nvidia 260 GTX www.lukashanak.eu
Garcia
Licensed Customer
Posts: 46
Joined: Wed Jan 20, 2010 9:14 am

Hi all!

1 - emitter materials
2 - bump&normal
3 - displacements
4 - SSS
5 - multiple GPU

...and with all these:

6 - animation
haste
Posts: 49
Joined: Mon Jan 11, 2010 9:17 pm
Location: Sofia, Bulgaria

I am for the following things (in no particular order):

- Documentation for all the new features;
- Displacement+Normal+Bump maps;
- Animation;
- Render Passes;
- Instances;
- Light presets (as in http://www.luxology.com/store/SLIK/);
Win XP 32 | Geforce GT240 + Onboard 8200 (Driver ver. 197.13 )| Phenom 9550 | 2GB
Kryzys
Licensed Customer
Posts: 20
Joined: Wed Feb 24, 2010 10:07 am

Viewport:

* Grid ( I see that lot of peoples have problem with scale. Optional information about 1 unit ( symbolical cube or something ) in viewport will be very helpfull );
* Orbit around selected objects;
* Orbit around ray intersection with polygon;
* 3d view without rendering only for fast preview;
* Preview focus planes for Dof;
* Preview passes in render winodw ( Zdepht, Coverage, Ao, lights, etc.);
* Preview safeframe, camera informations;
* Manager for object ( support for material picker and vice versa );


Shading:
* Layering system;
* Sub surface scattering;
* Fresnel effect for reflection ( with more control for glazing and perpendicular angles );
* Glossy refraction;
* Fog for glasses material;
* Anisotropic reflections;
* Bump maps;
* Database for materials ( Pressets );
* Gradients ( for material, enviroment, with possibility emmiting lights )


Lighting:
* Skylight system
* Power for image emmiting light;
* Filter color for image emmiting light;
* Ies support;
* Object emmiting light;

Mesh operations:
* Displacement maps;
* Subdivision surfaces;
* Instances;
hieloco
Posts: 4
Joined: Sat Mar 06, 2010 8:50 pm

Animation! And more material stuff!
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