INSTANCING :)
is that possible under GPU?
this would kill all other gpu renderers;)
Features poll
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
dittoJavadevil wrote:1. bump
2. emitter materials
3. displacement
4. render passes
b
1. Opacity map!
2. Animation
3. Integrate to 3dsmax as plugin (is future)!
4. Support instances
5. Bump&normal
6. Displacement
7. SSS
8. User friendly material editor integrated in max (as fry etc)
If will be 3dsmax support, I want to buy to my studio in slovakia
Your demo is very nice
thx
2. Animation
3. Integrate to 3dsmax as plugin (is future)!
4. Support instances
5. Bump&normal
6. Displacement
7. SSS
8. User friendly material editor integrated in max (as fry etc)
If will be 3dsmax support, I want to buy to my studio in slovakia
Your demo is very nice
thx
Win XP64, Q6600 , 8GB RAM, Nvidia 260 GTX www.lukashanak.eu
I am for the following things (in no particular order):
- Documentation for all the new features;
- Displacement+Normal+Bump maps;
- Animation;
- Render Passes;
- Instances;
- Light presets (as in http://www.luxology.com/store/SLIK/);
- Documentation for all the new features;
- Displacement+Normal+Bump maps;
- Animation;
- Render Passes;
- Instances;
- Light presets (as in http://www.luxology.com/store/SLIK/);
Win XP 32 | Geforce GT240 + Onboard 8200 (Driver ver. 197.13 )| Phenom 9550 | 2GB
Viewport:
* Grid ( I see that lot of peoples have problem with scale. Optional information about 1 unit ( symbolical cube or something ) in viewport will be very helpfull );
* Orbit around selected objects;
* Orbit around ray intersection with polygon;
* 3d view without rendering only for fast preview;
* Preview focus planes for Dof;
* Preview passes in render winodw ( Zdepht, Coverage, Ao, lights, etc.);
* Preview safeframe, camera informations;
* Manager for object ( support for material picker and vice versa );
Shading:
* Layering system;
* Sub surface scattering;
* Fresnel effect for reflection ( with more control for glazing and perpendicular angles );
* Glossy refraction;
* Fog for glasses material;
* Anisotropic reflections;
* Bump maps;
* Database for materials ( Pressets );
* Gradients ( for material, enviroment, with possibility emmiting lights )
Lighting:
* Skylight system
* Power for image emmiting light;
* Filter color for image emmiting light;
* Ies support;
* Object emmiting light;
Mesh operations:
* Displacement maps;
* Subdivision surfaces;
* Instances;
* Grid ( I see that lot of peoples have problem with scale. Optional information about 1 unit ( symbolical cube or something ) in viewport will be very helpfull );
* Orbit around selected objects;
* Orbit around ray intersection with polygon;
* 3d view without rendering only for fast preview;
* Preview focus planes for Dof;
* Preview passes in render winodw ( Zdepht, Coverage, Ao, lights, etc.);
* Preview safeframe, camera informations;
* Manager for object ( support for material picker and vice versa );
Shading:
* Layering system;
* Sub surface scattering;
* Fresnel effect for reflection ( with more control for glazing and perpendicular angles );
* Glossy refraction;
* Fog for glasses material;
* Anisotropic reflections;
* Bump maps;
* Database for materials ( Pressets );
* Gradients ( for material, enviroment, with possibility emmiting lights )
Lighting:
* Skylight system
* Power for image emmiting light;
* Filter color for image emmiting light;
* Ies support;
* Object emmiting light;
Mesh operations:
* Displacement maps;
* Subdivision surfaces;
* Instances;