Deconstruction
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
very cool (de-)construction concept!alles17 wrote:Hello, it's part of my diploma
the tree(s) texture looks a bit odd imo (maybe a little to pale and/or bright), but apart from that the rendering and overall composition is excellent...
„The obvious is that which is never seen until someone expresses it simply ‟
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mh, i meant the two in the back of the building;alles17 wrote:Thanks, on horizont are HDR. Other trees are 3d.
nonetheless great work - and not just the rendering. must make an impressive point to your diploma

„The obvious is that which is never seen until someone expresses it simply ‟
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That's very good man. Agree on the quality of the tree, you could improve it for this forum's profit
perhaps it's just lacking a decent normal map

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Hi, some fun shapes.
Do yourself the favor and use zero tiling textures, it shows.
Copy stamped parts around and make sure that non of the splotches in the concrete turns the same way on the new copies of the texture.
Just heads up!
Metal looks good, clouds are fine. Dont like the composition on the last one.
Do yourself the favor and use zero tiling textures, it shows.
Copy stamped parts around and make sure that non of the splotches in the concrete turns the same way on the new copies of the texture.
Just heads up!
Metal looks good, clouds are fine. Dont like the composition on the last one.
Looks like real stuff - I didn't really notice the tiling textures until you mentioned, still always a good advice..
only thing is - I don't think the glass is going to be so very clear and brand new in that kind of environment - add some dirtyness to glass and nobody will have any idea it's CG
only thing is - I don't think the glass is going to be so very clear and brand new in that kind of environment - add some dirtyness to glass and nobody will have any idea it's CG

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