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Refracty
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good progress
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Daniel79
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telemmaite wrote:Very nice result. So how did you do the hedges? Intersecting planes with some leaves scattered?
I just copied a portion of hedge a series of times, then I rotated each copy by center in random mode.
Refracty wrote:good progress
Thanks a lot
SORRY, MY ENGLISH IS BAD!
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Refracty
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So did you only use Rhino with Clip Planes plus Geometrie?
Very good result.
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Daniel79
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maybe I explained bad.
I modeled a hedges (a series of random surfaces that simulate the leaves), after I copied this block as many times as I needed ...
Attachments
Explain.jpg
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
telemmaite
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This seems like a lot of geometry for octane to handle without instancing how much vram it took?
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Daniel79
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if I remember correctly, 800MB (2500000 triangles +or-)... Keep in mind that in addition to the hedges there were also the roof tiles and the trees.
I have nividia gtx 560ti 2gb and render at full resolution took 2 hours for 1000 samples.
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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