Features poll

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Most Anticipated Feature

Light materials
0
No votes
Bump (and/or normal maps)
0
No votes
Alpha
0
No votes
Animation
0
No votes
Render Passes
0
No votes
SSS
0
No votes
 
Total votes: 0
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nuverian
Licensed Customer
Posts: 119
Joined: Wed Feb 17, 2010 3:30 pm

I just wanted to nail down what most people want more.. That's all.
I hope I havent forgot any major feature
http://www.nuverian.net
nuverian.deviantart.com
---
i7 920 2.66, 6G RAM, GTX 660 Ti, Win7 64x.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Even though it's a great idea, our polls are currently broken.
I'm interested to hear what people want though, maybe they can post they're views.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
Contact:

Well:),

I'm looking forward to Metropolis Light Transport, glossy material with transmission chanel, transparency and bump maps:).

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

poll is broken but post reply is working :lol:
1. bump
2. material emissive
after that, as you wish :roll:
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
InfoCentral
Licensed Customer
Posts: 14
Joined: Sun Feb 28, 2010 4:12 pm

1) Animation
2)Normal/BUMP maps
MadMinstrel
Licensed Customer
Posts: 63
Joined: Wed Feb 10, 2010 8:20 am

Let there be lights. ;)

Edit: (Let there be material blending after that. :D )

Edit2: Actually, I think I'll just post my entire wishlist, in order of desirability:

Lights
Material blending
Multiple GPUs
FBX/Collada (I don't care which)
UV Channels
Displacement
More procedural textures besides turbulence (gradients, noise, fractal noise, voronoi, musgrave)
OpenEXR as output format
Animation(just something to make a simple flyaround)/Texture baking*
Strip rendering**
Animation (full)


*I know texture baking isn't planned. It's just what would be useful to me. I could then animate my stuff with static lighting elsewhere, like Blender Internal.
**So that I can produce an image at A3@1200dpi =~ 14000x19800 =~ 280Mpx, which is what some of my less technically inclined clients wanted me to do before I had to explain to them why I can't. Not with octane of course, but you get the idea. Octane, thanks to its incredible speed, is the first renderer to put that in the realm of possibility without a really expensive render farm. I realize this isn't planned, but one can dream, right?
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Lights, then Alpha (both for materials and objects/masks) then offline hires rendering. Then in any order the rest.
No alpha, no commercial use for me.

Cheers
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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Son Kim
Licensed Customer
Posts: 90
Joined: Fri Jan 22, 2010 5:02 pm
Contact:

Select only 1? Hard to do, but here is my list with order of importance from top(most important)

1. tangent space normal map / alpha transparency
2. anisotropic shader(for brush metal)
3. use a mesh as light source
4. baking HDRI onto the model
5. catmull-clark subdivision surface(that's unlike to be implemented lol), displacement mapping
6. SSS

oh, more procedural 3D textures won't hurt either :P
havensole
Licensed Customer
Posts: 463
Joined: Fri Jan 15, 2010 9:31 pm
Location: Rialto, CA USA
Contact:

My vote is for:
Animation
Bump
Lights
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

All options thank's
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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