I just wanted to nail down what most people want more.. That's all.
I hope I havent forgot any major feature
Features poll
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Well:),
I'm looking forward to Metropolis Light Transport, glossy material with transmission chanel, transparency and bump maps:).
Cheers,
n1k
I'm looking forward to Metropolis Light Transport, glossy material with transmission chanel, transparency and bump maps:).
Cheers,
n1k
poll is broken but post reply is working
1. bump
2. material emissive
after that, as you wish

1. bump
2. material emissive
after that, as you wish

win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
- MadMinstrel
- Posts: 63
- Joined: Wed Feb 10, 2010 8:20 am
Let there be lights. 
Edit: (Let there be material blending after that.
)
Edit2: Actually, I think I'll just post my entire wishlist, in order of desirability:
Lights
Material blending
Multiple GPUs
FBX/Collada (I don't care which)
UV Channels
Displacement
More procedural textures besides turbulence (gradients, noise, fractal noise, voronoi, musgrave)
OpenEXR as output format
Animation(just something to make a simple flyaround)/Texture baking*
Strip rendering**
Animation (full)
*I know texture baking isn't planned. It's just what would be useful to me. I could then animate my stuff with static lighting elsewhere, like Blender Internal.
**So that I can produce an image at A3@1200dpi =~ 14000x19800 =~ 280Mpx, which is what some of my less technically inclined clients wanted me to do before I had to explain to them why I can't. Not with octane of course, but you get the idea. Octane, thanks to its incredible speed, is the first renderer to put that in the realm of possibility without a really expensive render farm. I realize this isn't planned, but one can dream, right?

Edit: (Let there be material blending after that.

Edit2: Actually, I think I'll just post my entire wishlist, in order of desirability:
Lights
Material blending
Multiple GPUs
FBX/Collada (I don't care which)
UV Channels
Displacement
More procedural textures besides turbulence (gradients, noise, fractal noise, voronoi, musgrave)
OpenEXR as output format
Animation(just something to make a simple flyaround)/Texture baking*
Strip rendering**
Animation (full)
*I know texture baking isn't planned. It's just what would be useful to me. I could then animate my stuff with static lighting elsewhere, like Blender Internal.
**So that I can produce an image at A3@1200dpi =~ 14000x19800 =~ 280Mpx, which is what some of my less technically inclined clients wanted me to do before I had to explain to them why I can't. Not with octane of course, but you get the idea. Octane, thanks to its incredible speed, is the first renderer to put that in the realm of possibility without a really expensive render farm. I realize this isn't planned, but one can dream, right?
Win 7 x64 | Geforce GTX295 | Quad 2.4GHz | 4GB
Lights, then Alpha (both for materials and objects/masks) then offline hires rendering. Then in any order the rest.
No alpha, no commercial use for me.
Cheers
No alpha, no commercial use for me.
Cheers
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Select only 1? Hard to do, but here is my list with order of importance from top(most important)
1. tangent space normal map / alpha transparency
2. anisotropic shader(for brush metal)
3. use a mesh as light source
4. baking HDRI onto the model
5. catmull-clark subdivision surface(that's unlike to be implemented lol), displacement mapping
6. SSS
oh, more procedural 3D textures won't hurt either
1. tangent space normal map / alpha transparency
2. anisotropic shader(for brush metal)
3. use a mesh as light source
4. baking HDRI onto the model
5. catmull-clark subdivision surface(that's unlike to be implemented lol), displacement mapping
6. SSS
oh, more procedural 3D textures won't hurt either

My vote is for:
Animation
Bump
Lights
Animation
Bump
Lights
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
All systems are at stock speeds and settings.