My John Malkovich inspired portrait. Modelled in Zbrush, textured in C4D Bodypaint and renderering in Octane.
I have simulated SSS subscatter epidermal surfaces with a emission material in Octane.
A HDRI environment + 1 Area Light emitter. PMC modality for the render in Octane.
You've a nice day
Michele Saporito
John Malkovich Octane portrait SSS simulation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by areafilm on Thu Oct 13, 2011 9:25 pm, edited 1 time in total.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Your textures look good and the scene but it has a little cartoony feel to it which maybe what it was you were after. Check the fake ss effects on the octane live db under the misc section and try them on your character. The second material might work better. It has absorption replicating closely but real sss will be like. Just load your skin map in the diffuse channel. Another alternative will be to wait a little longer for beta 2.6.
Hi! thanks for your attention..I tried with Skin LiveDB.. I don't like.. I'll wait SSS in Octane! Thanks
Your lighting seems extremely flat. Maybe you could make it more dramatic and add some key,fill and rim lights.
Just a thought
br1
Just a thought
br1