refraction in wrong direction in octane?

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andi
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Joined: Fri Dec 10, 2010 1:04 pm
Location: Germany

I played around with dispersion and wanted to make a render of a colourful refractive software logo when I stepped on a problem.
It seems like that light rays are refracted in the wrong direction. At first I believed I must have done something wrong. But several tests seemed to approve that octane handles refraction wrong.

In the picture below the light rays should be bend down instead of up.

As material for the prism I used standard specular. I just cranked up dispersion and turned of reflection.

I would like to attach the .ocs file but it doesn't seem to work.
Attachments
index_3.png
Software: | Octane 2.52 | Blender 2.5 | Linux Mint 11 64bit |
Hardware: | CPU Intel Core2 Duo E6750 2.66 GHz | RAM 4GB | Videocard GeForce GT 430 |
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andi
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Joined: Fri Dec 10, 2010 1:04 pm
Location: Germany

It says "The extension ocs is not allowed."
Hm, I thought it is possible to attach an octane file to a post. Maybe someone knows how this can be done?
Software: | Octane 2.52 | Blender 2.5 | Linux Mint 11 64bit |
Hardware: | CPU Intel Core2 Duo E6750 2.66 GHz | RAM 4GB | Videocard GeForce GT 430 |
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cornel
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Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

that an odd problem-

Are all of the prism´s normals facing outwards?
Have you choosen the correct index of refraction? Glass must be between 1.440 and 1.900
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telemmaite
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Location: Sofia,Bulgaria

Zip or Rar file should work.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
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andi
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Location: Germany

ok, that's embarrassing. The normals where pointing inside. Stupid me!
Thanks cornel for the quick help!
Software: | Octane 2.52 | Blender 2.5 | Linux Mint 11 64bit |
Hardware: | CPU Intel Core2 Duo E6750 2.66 GHz | RAM 4GB | Videocard GeForce GT 430 |
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cornel
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Location: Munich, Germany

you`re welcome.
95% of all octane problems are caused by inverted normals or wrong scale. The remaining 5% are sitting in front of the monitor. :D
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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Jaberwocky
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cornel wrote:you`re welcome.
95% of all octane problems are caused by inverted normals or wrong scale. The remaining 5% are sitting in front of the monitor. :D
Actually 3% is caused by sitting in front of a monitor.
The remaining 2% is Brain fade caused by a lack of strong black coffee ;)
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steveps3
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Nice model though, I wouldn't mind a copy of that to play with.
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(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
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andi
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Joined: Fri Dec 10, 2010 1:04 pm
Location: Germany

Now it looks like expected!

@steveps3: the model is quite simple but maybe the lamp is a bit tricky. Here you go.
Attachments
refraction.zip
(82.43 KiB) Downloaded 165 times
refraction.png
Software: | Octane 2.52 | Blender 2.5 | Linux Mint 11 64bit |
Hardware: | CPU Intel Core2 Duo E6750 2.66 GHz | RAM 4GB | Videocard GeForce GT 430 |
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steveps3
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I've tried rendering a prism before but without any luck.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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