upcoming beta 2.6: SSS preview renders

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tyrot
Licensed Customer
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come on:) show a screenshot with instancing please Radiance....
..
Alain
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Sorry Radiance for not reading your post exactly.

I'm very happy to see that instancing will be implemented in the next release ! :D

And yes: A screenshot of a huge grassfield with tons of trees please :-P


Kind regards
Alain
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Daniel
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Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
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KaroBastardKiter
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What is SSS by the way?
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JimStar
OctaneRender Team
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KaroBastardKiter wrote:What is SSS by the way?
This is what all are so happy.:lol:

Seriously: SubSurface Scattering.
Daniel
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It's where light enters an object, scatters under the surface and exits again a different colour. Your skin has a SSS effect. Light enters, passes through the subdermis which is a red colour, and exits through the other side (a hand or ear, usually), which is why it looks orangey when you shine a bright light on your hand or up your nose.
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falcon76
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Daniel wrote:Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
Yes, if I remind well, it was. That's a great bonus that refractive software gave to us user.

Really thanks
Luca
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hadouken
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Can someone explain how fast voxelization would/will be implemented in Octane? Similar to zbrush? :?:
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ROUBAL
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Just an idea, as I have no ability at all in coding :

Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
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face
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ROUBAL wrote:Just an idea, as I have no ability at all in coding :

Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
And then you must rerender the first seconds because some information are missed...

face
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