upcoming beta 2.6: SSS preview renders
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Sorry Radiance for not reading your post exactly.
I'm very happy to see that instancing will be implemented in the next release !
And yes: A screenshot of a huge grassfield with tons of trees please
Kind regards
Alain
I'm very happy to see that instancing will be implemented in the next release !

And yes: A screenshot of a huge grassfield with tons of trees please

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
What is SSS by the way?
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
It's where light enters an object, scatters under the surface and exits again a different colour. Your skin has a SSS effect. Light enters, passes through the subdermis which is a red colour, and exits through the other side (a hand or ear, usually), which is why it looks orangey when you shine a bright light on your hand or up your nose.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
Yes, if I remind well, it was. That's a great bonus that refractive software gave to us user.Daniel wrote:Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
Really thanks
Luca
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INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
Can someone explain how fast voxelization would/will be implemented in Octane? Similar to zbrush? 

Just an idea, as I have no ability at all in coding :
Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
And then you must rerender the first seconds because some information are missed...ROUBAL wrote:Just an idea, as I have no ability at all in coding :
Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578