Live DB

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
brewiq
Licensed Customer
Posts: 49
Joined: Sun May 02, 2010 5:22 pm
Location: WROCŁAW, Poland

Hello everyone.
I have two questions.

1) How can I scale the material from Live DB?
2) Can I save Live DB material on my hard disc?

Regards,
Brewiq
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

1) There is no real way to scale a material macro; you can edit the nodes inside the material macro and change the scale values for the textures inside.

2) Yes, you can drag the macro to the node graph editor and then export the node.

--
Roeland
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

If the material macro contains textures, it should have at least a float input pin that controls scale of textures inside. Make that a rule for uploading to the LiveDB, because what looks good scaling on the preview ball it almost 100% doesn't look good in real scenes.

Or, if you don't want to force the customers into conforming to rules, create a mechanism that will give scaling control to every macro automatically - a kind of "global" scale factor that would influence every texture in the macro.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Post Reply

Return to “General Discussion”