ERROR Octane 1.25.2 64x Win 7

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Elvissuperstar007
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several projects over time stop
NVIDIA 460GTX 2Gb DisplayDriver 275.33
Rendered the 5 projects! and all through the 15-25 hours of stopping! interface functions did not work .. exposure, etc.! button is pressed the stop-start but does not work
saving rendering works!
Render stops when you open any website! Skype call! opening pictures

sorry for bad english
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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platon11109
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+1
I also had a similar problem, only after that I just closed octane and all. and had to render all over again.
My English is bad! Google translator to help me!

Intel Core i7-960 3.2GHz | GTX460 2G| GTX 580 3G | 24gb ram | Win10 64 |
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t_3
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to pick just one thing out: i can see form the screenshot, that you use google chrome; now the newest versions of chrome have graphics card accelerated rendering turned on - so in fact if you start chrome, it starts eating up extra(!) gpu resources - and that may easily interfere with octane. if your scene already maxes out the gpu its in general no good idea to have much else going on...
The obvious is that which is never seen until someone expresses it simply

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Elvissuperstar007
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t_3 wrote:to pick just one thing out: i can see form the screenshot, that you use google chrome; now the newest versions of chrome have graphics card accelerated rendering turned on - so in fact if you start chrome, it starts eating up extra(!) gpu resources - and that may easily interfere with octane. if your scene already maxes out the gpu its in general no good idea to have much else going on...

octane stops by itself after 7-20 thousand samples, if you click on pause
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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t_3
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Elvissuperstar007 wrote:
t_3 wrote:to pick just one thing out: i can see form the screenshot, that you use google chrome; now the newest versions of chrome have graphics card accelerated rendering turned on - so in fact if you start chrome, it starts eating up extra(!) gpu resources - and that may easily interfere with octane. if your scene already maxes out the gpu its in general no good idea to have much else going on...
octane stops by itself after 7-20 thousand samples, if you click on pause
well it is hard to judge, but i believe this is not a direct problem of octane. looking at your screenshot it says "failed" next to the gpu - if this happens, you can't continue rendering anyway. and the reason because it fails _might_ be chrome. i had happen that to me (where one of the cores of my gtx 590 constantly fails on maxed out scenes) and nailed down google chrome as the disturbing fact. whenever i opened chrome while octane was rendering, one of the cores failed instantly.

it is as i wrote before: newer versions of chrome use the gpu to render webpages, so it will aquire additional resources from the gpu. i don't know how the driver and/or cuda handles this, but if running applications demand more resources than what is available, something will fail! afaik there is no real priority scheduling for gpu-related tasks like the os provides for the cpu. so the gpu needs to be used with a lot more care.

just try that: quit all other applications (even things running in the background like skype) and let octane render along - i'm sure this will work. you just can't expect to use your graphics card like normal if you are rendering.... you also won't start gaming while octane renders, won't you? :)
Last edited by t_3 on Sun Oct 02, 2011 5:06 pm, edited 1 time in total.
The obvious is that which is never seen until someone expresses it simply

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Elvissuperstar007
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but! He stops , even if you just click on the pause
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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t_3
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Elvissuperstar007 wrote:but! He stops , even if you just click on the pause
ya, because it _fails_. and "failed" means, something (whatever it might be) blocks octane from aquiring the gpu.
just try it with everything shut down except octane and see if this makes a difference; can't tell you much more than that - sry...
The obvious is that which is never seen until someone expresses it simply

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Elvissuperstar007
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t_3 wrote:
Elvissuperstar007 wrote:but! He stops , even if you just click on the pause
ya, because it _fails_. and "failed" means, something (whatever it might be) blocks octane from aquiring the gpu.
just try it with everything shut down except octane and see if this makes a difference; can't tell you much more than that - sry...
The same effect it )

people are writing that they stop the animation octane ....this is a bug
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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t_3
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Elvissuperstar007 wrote:
t_3 wrote:
Elvissuperstar007 wrote:but! He stops , even if you just click on the pause
ya, because it _fails_. and "failed" means, something (whatever it might be) blocks octane from aquiring the gpu.
just try it with everything shut down except octane and see if this makes a difference; can't tell you much more than that - sry...
The same effect it )

people are writing that they stop the animation octane ....this is a bug
well, never had that happen to me, not while rendering large images (20 megapixels so far) with maxed out scenes, and not even while rendering animations with the cinema 4d exporter. maybe some sort of memory leak somewhere that eats up gpu resources. though not necessarily octane... and i bet it won't be easy to find nor fix if it really is a bug, because apparently it doesn't happen for everyone and just under certain conditions.

if you like you may send me the scene, and'll try to reproduced it (or ask refractive if they will try to reproduce the problem)...
The obvious is that which is never seen until someone expresses it simply

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kubo
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try lowering the memory usage and leave it rendering. Just lower the res of a couple of the textures and stay about 200Mb away from the top. I'm sure that'll make the difference. I had problems too, when other apps where using the gpu (without my knowledge most of the time) and sucking vram, when that happens and it tops your vram the gpu will fail in octane which is what's happening to you. Actually is not a bug, is how you are using it that is making it fail. (ot saying is your fault, but your OS's fault cause it lets other apps access that vram "taking" it away from octane and crashing the gpu)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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