Honestly, we spending COUNTLESS hours for waiting WITHOUT KNOWING how much will it take..
Yes .Voxeling
We are rendering very heavy scenes and keep checking Octane voxeling process is simply effecting our health...we cannot sleep properly at long nights... (is it finished? no it is not, go and check...no you check... )
Is there a way to show how long time we should wait for voxeling process..
MOST IMPORTANT FEATURE REQUEST - VOXELING REMAINING TIME
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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hours? What are you voxelising? If I have a complex render then it might take a couple of minutes.
Who are "we" by the way?
Who are "we" by the way?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
we
our company..
couple of minutes?... we are rendering huuuuuuuge scenes... big construction - resort projects..i ll upload a scene soon...
Somehow we are keeping everything within 2GB limit (our current scene size is 1.85 GB) but voxelizing simply killing us. May be because there are 4000 and more objects we have in every scene..

couple of minutes?... we are rendering huuuuuuuge scenes... big construction - resort projects..i ll upload a scene soon...
Somehow we are keeping everything within 2GB limit (our current scene size is 1.85 GB) but voxelizing simply killing us. May be because there are 4000 and more objects we have in every scene..
..
How much system ram do you have? It sounds like you are paging to disk.
I would go for 12gb if you are regularly maxing out 2gb vram with your scenes.
I would go for 12gb if you are regularly maxing out 2gb vram with your scenes.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
i imported a 25 million tris cave mesh into octane and it was around 10 minues of voxelisation. nothing more using 24gb of ram. so its not that long. a 2gb scene is done around 2 minutes maximum.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I use a Crucial SSD with 256GB for project files. Was a good investment. My collections (texture models some backup) is stored on a common HDD. But OS and working area with tools and so on is on the SSD.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I have 12Gig of Ram, and usually my scenes are not bigger than 500Meg, and it takes long time to import, not hours, but minutes, sometimes up to 10 or 15mins. So I don't think the only factor is paging the disk or using Ram. I think it depends on the number of objects, the way they are constructed, the amount of textures and their sizes, and maybe some other things that am not aware of.
I asked about those factors a year ago or something on the forum but didn't get any answers.
I asked about those factors a year ago or something on the forum but didn't get any answers.
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Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480