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Old interior that I used in the very early versions of beta. I decided that lots more elements needed to be added and the fireplace model needed more detail. Daylight renders were done with pathtracing and the interior night renders were done with pmc. Theres lots of different lighting scenarios here. The whole scene took up all my GPU ram for the GTX 470. 2 million polys which was 617mb in octane and textures took about 376 mb.
pathtracing for daylight renders 1hour and 30minutes
Daylight and interior light was 4 hours with pmc
interior lights for full view 4 hours with pmc.
1 hour pmc for last remaining shots.
Waw, this is very impressive, your shaders are awesome! Home Made Textures?
We're getting to some very realistic imperfections which creates a very interesting style. It makes me think of the mood of the Kubrick's movie : Eyes Wide Shut. There're only few details who don't lie (I think of the tilings under the chimnee and the laser sliced orange (plus, but less visible the power strip, with power cables, mines are never that well laying down on the floor ^^)
Bur really this is gorgeous!
What software are you working on?
3dsmax for modelling plus everything else and photoshop for textures. I used zbrush to add detail to the ceramic statue and fireplace and they are all mesh. The statue was about 250, 000 polygons and the shelf was 750, 000 polys. The shaders for the circular basket held by the figure were done just using a mixture of the gradient node and procedural materials with filmwidth added.