esta es una prueba de render exterior para saber que tan rapido es el octane 2.52, espero criticas y comentarios, modelo hecho en 3ds max 2009 x64, exportado y renderizado en octanerender 2.52, imagen de 1600 x 1200 pixeles, maxdepth en 6 y maxsamples en 1600, tiempo de render 12 minutos 35 sgundos
this image it's done into 3ds max 2009 x64 and exported and rendered by octanerender 2.52, size 1600 x 1200, maxdepth 6, maxsamples 1600, time rendering 12 minutes 35 seconds
saludos
regards
Render Exterior
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In addition to the floor bump, I think you need to close the scene with some trees/plants to make it more interesting. Also if you brighten the car color a bit, it will show more details.
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hi thank you for response, i been used 3dtrees but for some reason the octane cant' export all this 3d models tree, i have 1 gtx470 1280 mb into octanerender and the program crash and i can't use it this 3d trees, if i erase of my scene this 3d trees ad export again the scene open without problem, i don't know why, i use the onytreestorm becouse have less polygons like others 3d trees like evermotion or xfrog
do you know how i can fixed this problem of exported ?
the brigthen
about the bump i been put the value less maybe 0.003 i think so i need put more value 0.003 to 0.1 or 0.07
i will test and i will upload the imagen again
thank you for comments
regards
do you know how i can fixed this problem of exported ?
the brigthen
about the bump i been put the value less maybe 0.003 i think so i need put more value 0.003 to 0.1 or 0.07
i will test and i will upload the imagen again
thank you for comments
regards
Maybe the problem you are facing with the greenery is related to the polygons vs card ram equation. Did you try alpha planes? There are a lot of high quality trees and plants libraries for games, use them for far greenery, and use a real models for close ups. google "trees for game engine" and you will get a lot of results.
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hi hmk, i been tried to use alpha and diffuse by planes, forest have this opcion, but is the same result, the image is so blur, the textures darkness or the imagen looks poor in resolution, i have all colecction of got3d high resolution textures of tree and schrubs people and more. when i put this image in a plane and later i export the angle of camera is so dark sometimes and another so blur os just both things, i think so the solution is instance in a future
do you know a way to put this high textures tree like got3d ? i been searching this words ( trees for game engine ) in google don't appear nothing just blender game or blender this or blender that
can you help me with this ?
thank you
do you know a way to put this high textures tree like got3d ? i been searching this words ( trees for game engine ) in google don't appear nothing just blender game or blender this or blender that
can you help me with this ?
thank you
Try this http://www.marlinstudios.com/products/t ... efarm.html
And this http://shop.pure3d.de/
I used models from the first library in several projects and they are good, but the secong library seems interesting too, and they are a licensed user here, don't recall the user name though.
Also you are right the search didn't come up with results, my mistake. Try "low poly tree library" instead, just tested it
And this http://shop.pure3d.de/
I used models from the first library in several projects and they are good, but the secong library seems interesting too, and they are a licensed user here, don't recall the user name though.
Also you are right the search didn't come up with results, my mistake. Try "low poly tree library" instead, just tested it

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hi hmk i been bought the marlin studio trees, palms and all like cars, i have originals models, in the case of the tress of marlin is the same problem a lot polygons and the textures leaves they looks so blur too
i don't know what i can do for use nice 3d trees into my scenes
i use 1 gtx470 v2, i saw many people use this card and the results are so amazing
i have cuda 4, last driver downloaded in the site nvidia for graphic card gtx470 and just i can't use 3d trees low or hihg polygons
also i been tried use the onyxtree i have all original models and is the same
i can't export the complete scene
thank you for you comments
regards
i don't know what i can do for use nice 3d trees into my scenes
i use 1 gtx470 v2, i saw many people use this card and the results are so amazing
i have cuda 4, last driver downloaded in the site nvidia for graphic card gtx470 and just i can't use 3d trees low or hihg polygons
also i been tried use the onyxtree i have all original models and is the same
i can't export the complete scene
thank you for you comments
regards
hi hmk, i can put the 3d trees marlin into my scene, and the result is genial, palms and trees, but i saw in your profile something about the octanepowertools, i been seen the site and it's fantastic, i have a question, how in the video of house optimize this scene ? becouse my scene have 1 111 285 polygons and it's just a house and 6 palms and 4 trees, and one car, when i saw the tutorial they have only 1 million and have a lot of houses and trees and palms, do you know how i can optimize this process into 3ds max ?
can you help me ?
regards
i will up the image today with trees and palms
can you help me ?
regards
i will up the image today with trees and palms
Hey merid888,
My advice is to manually optomise your models, you need to remove all unneeded polygons by hand, and all hidden polygons as well. This is how we do our models and prepare them for interactive applications and renders. For example the scene you are referring to, was originally part of a big 3d interactive compound that has around 600 villas, all needs to be rendered in realtime. So it is all about polygon optimization in 3dmax, do this right and you will be using your ram and gpu to their maximum. Also we use textures wherever possible instead of polygons, however this might not be a good choice if you will have closeups, but it'll will serve you well on med/long shots e.g. The roofs of the houses are textures on a flat plane.
My advice is to manually optomise your models, you need to remove all unneeded polygons by hand, and all hidden polygons as well. This is how we do our models and prepare them for interactive applications and renders. For example the scene you are referring to, was originally part of a big 3d interactive compound that has around 600 villas, all needs to be rendered in realtime. So it is all about polygon optimization in 3dmax, do this right and you will be using your ram and gpu to their maximum. Also we use textures wherever possible instead of polygons, however this might not be a good choice if you will have closeups, but it'll will serve you well on med/long shots e.g. The roofs of the houses are textures on a flat plane.
http://www.OctanePowerTools.com
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
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Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480