one more quick question before I continue with experiment:
why is it that specular material not casting a colored shadow? even after I change "specular" and "tranmission", I am still only getting a black shadow cast from daylight.
Caustic etc
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
CPU : Intel(R) Core(TM) i7 CPU at 2.67GHz 2.79GHz 6GB of RAM - Windows XP Pro 64 bits. Internal Graphic card : Quadro FX4600.
I hope you use pathtracing and not direct lightning...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Ok, there are some caustics when using HDRI with "pathtracing" or "pmc" mode.
CPU : Intel(R) Core(TM) i7 CPU at 2.67GHz 2.79GHz 6GB of RAM - Windows XP Pro 64 bits. Internal Graphic card : Quadro FX4600.
yeah, the shadow is still black, even when I use pathtracing.
CPU : Intel(R) Core(TM) i7 CPU at 2.67GHz 2.79GHz 6GB of RAM - Windows XP Pro 64 bits. Internal Graphic card : Quadro FX4600.
I read another post and matej also answered the same question:
"refractive caustics currently work only with IBL & emitters, not sunlight, I forgot about that"
- J
"refractive caustics currently work only with IBL & emitters, not sunlight, I forgot about that"
- J
CPU : Intel(R) Core(TM) i7 CPU at 2.67GHz 2.79GHz 6GB of RAM - Windows XP Pro 64 bits. Internal Graphic card : Quadro FX4600.
That explains also why the shadow of glass objects with daylight illumination mode is black and not transparent. Caustics & transparent shadow is the same phenomenon.
At some point this problem will have to be solved. I wouldn't mind some "non physical" tools, like a "sunlamp" or something (to go together with a HDRI), because in the end people care more to achieve a certain look, not how physically correct that look is.
At some point this problem will have to be solved. I wouldn't mind some "non physical" tools, like a "sunlamp" or something (to go together with a HDRI), because in the end people care more to achieve a certain look, not how physically correct that look is.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
@matej
That's exactly the best way to put it in context. When things are too physically correct, it's not always artistically correct.
That's exactly the best way to put it in context. When things are too physically correct, it's not always artistically correct.
CPU : Intel(R) Core(TM) i7 CPU at 2.67GHz 2.79GHz 6GB of RAM - Windows XP Pro 64 bits. Internal Graphic card : Quadro FX4600.
I hope sunlight will shine through glass (bidirectional path tracing) soon.
Along with a shadow catching material and SSS there is no reason to ask for any more
Along with a shadow catching material and SSS there is no reason to ask for any more
