OctaneRender® 1.025 beta 2.51 [OBSOLETE]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Cool! Thanks for the responce! By the way I'm loving the speed increase, which seems to have sped up the render 2 fold.

Anyhow, thanks and looking forward to the next update!
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
User avatar
bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

i've played a little with the new version in both osx 10.6.8 and win 7 and it seems very stable :)
absorption is fantastic :D
ciao beppe
Attachments
absorb-test-01.png
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

I've got to ask, is that a digital scan or a custom modeled skull? Eitherway it looks awesome!
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

sphere test
Attachments
sphere.png
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Wow! I have not yet had time to test this release, but it looks very promising!
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

@Draydin_r:
the skull is a 3d reconstruction from a CT 64 (computer tomography) ;)

i think i've found a little bug :roll:
i usually create several nodes inside a macro expecially for emitters, one diffuse nodes with emission enabled and another without for fast switching the lights on and off.
now if i change the node connection to the macro out port, the rendering doesn't update, the only way is to change the kernel, obviously this doesn't happen with 1.246b
ciao beppe
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

@Abstrax: I just sent you a pm with the obj file for testing. :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

it happens very often that when i make adjustments to a material it doesnt update anymore. the renderer seems to not get aware of the changes unless i reload the file. anyone else having this problem?

cheers,
ello
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ello wrote:it happens very often that when i make adjustments to a material it doesnt update anymore. the renderer seems to not get aware of the changes unless i reload the file. anyone else having this problem?

cheers,
ello
Does it say "(failed)" in the viewport status bar?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

abstrax wrote: Does it say "(failed)" in the viewport status bar?
no, it just doesnt do what it should. for example if i create a material macro and attach it to the mesh node. now doubleclick the macro and attach a diffuse material to it. thus far everything works. now i create a specular material for example and attach that to the macro and the renderer still renders the diffuse material.
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
Post Reply

Return to “Development Build Releases”