Disable DOF

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portgas
Licensed Customer
Posts: 35
Joined: Fri Aug 26, 2011 5:32 pm

How can i completely disable depth of field to create nice and crisp images without autofocus.
Also, why my demo crash when i import obj from blender with "edges", but without em its working. And do i need these edges in my obj? Thanks
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abstrax
OctaneRender Team
Posts: 5512
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

portgas wrote:How can i completely disable depth of field to create nice and crisp images without autofocus.
Also, why my demo crash when i import obj from blender with "edges", but without em its working. And do i need these edges in my obj? Thanks
To disable DOF, set the aperture in the camera node to 0. To get a bit more crisp rendering, set the filter size in the kernel node to 1.25 or 1.3.

Edges can't be used and should be disabled during export. You will find the OBJ export settings that work in the manual, which comes with the demo version.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
portgas
Licensed Customer
Posts: 35
Joined: Fri Aug 26, 2011 5:32 pm

thanks! Another question, if you dont mind, what is more realistic for interior scenes: pathtracing or directlightning?
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, pathtracing is physical correct but slower, directlightning is fast and more for previews and animations.
The beta 2.51 for customers have a more extended directlightning kernel for realitic results.
Cheers, mib
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Octane 3.08 Blender Octane
portgas
Licensed Customer
Posts: 35
Joined: Fri Aug 26, 2011 5:32 pm

Thanks again, gotta buy it. I tried to create mesh emitter light in demo, but can't find how. Help? I created blackbody node, but it won't connect to anything
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

IIRC, mesh lights are not possible in the demo.

Cheers, mib.
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GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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roeland
OctaneRender Team
Posts: 1824
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

To use a mesh light you need to connect the emission node to a diffuse material node. And these are available in the 2.46b demo version.

--
Roeland
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