Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip
and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar
loop is between 600-901 frames.
Soft2Octane 2.49b [Obsolete]
I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.face wrote: Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face
Intel i5 2500k@4,5 Ghz | Asus P8Z86-V Pro | 16GB DDR3-Ram | Nvidia 580GTX GDDR 3GB | Win7x64 | Softimage 2011 SP1 x64 | Octane 2.52 x64
Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.erik_gromilov wrote:Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip
and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar
loop is between 600-901 frames.
I will download and test it now...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Ah ok, i thought you mean the bad response if you clickt on cancel...Mugga wrote:I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.face wrote: Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face
I think thats because the plugin is checking if Octane runs. In this process, you haven´t the chance to cancel it, but i will see what i can do...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face
[vimeo]http://www.vimeo.com/28236256[/vimeo]
face
[vimeo]http://www.vimeo.com/28236256[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face
Intel i5 2500k@4,5 Ghz | Asus P8Z86-V Pro | 16GB DDR3-Ram | Nvidia 580GTX GDDR 3GB | Win7x64 | Softimage 2011 SP1 x64 | Octane 2.52 x64
SureMugga wrote:Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face

With 'it works' i mean, it works in this current release, maybe you can try it?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Realy cool simulation...face wrote:Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.erik_gromilov wrote:Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip
and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar
loop is between 600-901 frames.
I will download and test it now...
face
Now i have test it, but here it rendered correct

I jumped to frame 600 and use render frame, same with frame 901. The result was the same.
Then i have tested it with the animation, i gone to frame 0, start frame was 600 and hit render animation.
I use the same with frame 901 and again, the result looks the same...
I don´t know, where the error lies.
And you´re sure, that the dll in the plugin folder is from the 08/23/2011?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- erik_gromilov
- Posts: 8
- Joined: Thu Feb 03, 2011 2:45 pm
ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
It seems that some things aren´t correct in Softimage.erik_gromilov wrote:ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
Funny is, that the sdk gives me an option, where i can specify from which frame i want the geometry data.
It works for vertex positions, but when you deform the geometry via ICE, the normals aren´t updated.
The normals are only updated, when you go to the frame and the framebuffer will refresh.
The same with strands, when the instance shape is located at 0,0,0 all is fine, but when you move the shape a specific factor away, the render result jump to an other position...
Realy curious...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578