so have fun and i hope you like it;)
Bulb light test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Radialarray

- Posts: 30
- Joined: Mon Aug 02, 2010 10:07 am
Hey guys, made a test with the emitter material and caustics and so on...after that i played a little bit with the postproduction tools in octane
maybe too much i've got also other version 
so have fun and i hope you like it;)
so have fun and i hope you like it;)
win vista 32-bit, intel quadcore 2.33, 4gb ram, nvidia gtx 460 1gb gigabyte oc
- Radialarray

- Posts: 30
- Joined: Mon Aug 02, 2010 10:07 am
well, very very high setting in the emitter material
a blackbody emitter and then power 3000 and efficiency 0.7 ....that's it 
win vista 32-bit, intel quadcore 2.33, 4gb ram, nvidia gtx 460 1gb gigabyte oc
- Radialarray

- Posts: 30
- Joined: Mon Aug 02, 2010 10:07 am
and maybe it's because of the bridge wire (excuse my english if it's wrong) which exists of many many polygons that all can emit the light. i don't know but maybe this is the solution...
win vista 32-bit, intel quadcore 2.33, 4gb ram, nvidia gtx 460 1gb gigabyte oc