as alwys, when octane team start to cook we love the food !
Good job, speed is alwys welcome
Keep on good work and dont breake your backs doing it...
thank you for GI in DL, its very needed for speedy tests, finals etc
REally great job
2.49 new directlighting GI options preview
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Very nice 
Here is a photo comparison,
i think i have found my replacement for path tracing



Here is a photo comparison,
i think i have found my replacement for path tracing


Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- tetrochuan
- Posts: 65
- Joined: Tue Mar 23, 2010 6:52 pm
looks very promising -
after all i think the 49 or somewhat bucks i spent a few weeks earlier are for good=)
i love what i see and maybe i can use it for some production shot
after all i think the 49 or somewhat bucks i spent a few weeks earlier are for good=)
i love what i see and maybe i can use it for some production shot
win7 ultimate 64bit | intel i7-3930k @ 42x100 | asus p9x79 pro | 32 gb ddr3-1600 | 3x780ti @ 1ghz | 2x asus proart pa246 24" | main hdd ocz vertex 4 | some mice keyboard and a wacom intuos4
- Elvissuperstar007
- Posts: 2516
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
ooооооо!! cheers fake global illumination
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
can you enable color bleeding in DL or im missing something . . .
compare pics with PCM vs DL difusedepth 6
DL is so colder looking color tones...light should be colored like in PCM...i have feeling only white light bounce off parquet in DL and, shadow above door on celing on DL looks incorect comaparing to PMC
i dont know, is this how things work in DL, am i expecting too much
i just need some explaination here
compare pics with PCM vs DL difusedepth 6
DL is so colder looking color tones...light should be colored like in PCM...i have feeling only white light bounce off parquet in DL and, shadow above door on celing on DL looks incorect comaparing to PMC
i dont know, is this how things work in DL, am i expecting too much

i just need some explaination here

ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
What is your glossy depth? The floor is a glossy material which is why the glossy depth is important here. Maybe try increasing it.necko77 wrote:can you enable color bleeding in DL or im missing something . . .
compare pics with PCM vs DL difusedepth 6
DL is so colder looking color tones...light should be colored like in PCM...i have feeling only white light bounce off parquet in DL and, shadow above door on celing on DL looks incorect comaparing to PMC
i dont know, is this how things work in DL, am i expecting too much
i just need some explaination here
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
it cant...
i dont know why but GI in direct lightning cant reflect color lights only white... PMC vs DL
difference is huge...
________________________________________ ________________________________________ ________________________________________
i dont know why but GI in direct lightning cant reflect color lights only white... PMC vs DL
difference is huge...
________________________________________ ________________________________________ ________________________________________
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
Hi,
This is because currently the glossy material is handled as a material that is 'glossy', not diffuse (eg, not even for the diffuse component of it).
Eg, the floor's glossy material diffuse channel is not included in indirect diffuse bounces,
only 'diffuse' type materials.
This is something that we need to investigate first, before we can fix, as it might require changes in the organization of the engine that either slow down everything, or are quite a bit of work to develop.
I'll put it on our list.
Radiance
This is because currently the glossy material is handled as a material that is 'glossy', not diffuse (eg, not even for the diffuse component of it).
Eg, the floor's glossy material diffuse channel is not included in indirect diffuse bounces,
only 'diffuse' type materials.
This is something that we need to investigate first, before we can fix, as it might require changes in the organization of the engine that either slow down everything, or are quite a bit of work to develop.
I'll put it on our list.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB