OctaneRender® 1.024 beta 2.49 TEST (lin/mac/win) [OBSOLETE]

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Jaberwocky
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Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

marcus

Still getting the split picture phenomenon as I described in Beta 2.48C

see attached images :

It splits horizontally into 2 starting at 2640 x 1760
then into 3 at 3648 x 2736 using the camera preset mode.
in the power of 2 preset mode it splits into 8 at 8192 x 4096

I'm using the latest respective drivers for both my GTX460 render card and my old ATI 2600xt display card.

Continuing to test for other bugs.
Attachments
split into 8.JPG
split into 3.JPG
split into 2.JPG
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Which is the host address for license check? It seems my firewall doesn't let 2.49 through, unless allowed specifically? Although all previous versions work without problems.

Hm, wait, now it's working :)

First impression: Starting the render process seems faster (I skipped 2.48), but Octane is back at eating 100% of my CPU's while rendering and the GUI is sluggish...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

Just an update on the screen problem i reported above.

It appears it's only a display issue.

I saved out a high res. render to a tiff file and it's fine, not corrupted at all.

So something is slightly hinky...( that's a technical rendering term BTY ;) ) as the ATI Card fights with the Nvida card.

also the new Offline mode was quite handy as my internet connection went down this morning for a few hours and I was able to carry on regardless.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

Regarding the octanelive check and firewall issues,
Can everyone here report what his situation is ?

If it works without any issues for you, please drop us a post saying it does and possibly what your firewall situation is,
eg, is it on, and does it have a rule for octane ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Refracty
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Location: 3D-Visualisierung Köln
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Refracty wrote:Connection Problem - solved

I have solved the connection issue by checking "all access" at the fire fall settings. Before it was at question mark state so it still should have worked by confirming a pop up window. I have also updated my firewall.
This issue has probably something to do with expired certificates.
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

radiance wrote: Can everyone here report what his situation is ?
I don't have any rules for Octane. At first 2.49 did not work (2.47 and 2.46b worked fine). Then I just stopped & restarted the firewall and it worked... dunno why...

Now all versions work fine (Live DB too)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Zay
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Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Octane Live check works like it always have. Perfect :) I have Vista firewall enabled and 2 routers with firewalls I have to go through.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

Seems to be working ok through my win7 and router firewalls.I do have a rule in place for Octane both in and out on the win 7 firewall settings.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Refracty
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After I reload a obj file I can't see the render view.
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Refracty
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Since the ambient occlusion works now correct with transparent objects (Thank you Marcus!!!),
something very useful is now possible.
You can now simply hide objects by using the opacity slider in the material!!!
Less needs for re exports! That saves time and disk space.
This release saves my current project :)
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