OctaneRender® 1.024 beta 2.49 TEST (lin/mac/win) [OBSOLETE]

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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
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Hi all,

Here comes the new test release beta 2.49 introducing the new offline mode and more possibilities with direct lighting kernel.

Any feedback is very welcome and much appreciated. Since this version is a test release it should not be used for production work. Scenes stored in this version may not load in beta 2.46b.

This release was built with CUDA 4.0, which means that you should install the latest graphics driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).

New features:
  • Offline mode: To be able to use OctaneRender offline, you need to launch OctaneRender at least once with the Internet connected and OctaneLive accessible. After that, a broken Internet connection still allows you to work with OctaneRender. From now on, every time you switch the version of OctaneRender, Octane needs to connect to OctaneLive again.
  • New GI modes were added to the direct lighting kernel, which are explained here: http://refractivesoftware.com/forum/vie ... =33&t=7522
Bug fixes and improvements:
  • Opacity is taken into account in ambient occlusion, too
  • Improved noise reduction in PMC kernel
  • Improved alpha channel behaviour in PMC kernel
  • Reactivated rulers and the ruler state is now stored in the project
  • Reactivated sub-sampling
  • Fixed crash when you select a mesh node, on the command line but don't specify a relink file name
  • Fixed connection issues to render target node
  • Worked around refresh issues of the viewport on Windows and MacOS
Known issues/not working features (will be reactivated with the next release):
  • Turntable animation is not working yet
  • Daylight animation is not working yet
Here are the archives (to save time we haven't build installers):

Linux 64bit: http://www.refractivesoftware.com/rcdow ... ux_x64.tgz

MacOS 32bit: http://www.refractivesoftware.com/rcdow ... acos32.zip

Windows 64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip
Windows 32bit: http://www.refractivesoftware.com/rcdow ... _win32.zip

Yours,
The OctaneRender® Team.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
andrian
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Thank you, nice update. Keep the great work guys..
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MaTtY631990
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Thanks, will try straight away.
convergen
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Great work improving the direct lighting kernel!
Convergen | Adelaide Australia
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Refracty
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Thank you Marcus and team.
The direct lighting improvements sound reeeeeally useful.
This will probably save my current project.

But when I want to start Octane:
Octane 2.49 says: Could not connect to Octane live.

(2.48c works fine...)

any ideas?

Refracty
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matej
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Location: Slovenia

Refracty wrote:But when I want to start Octane:
Octane 2.49 says: Could not connect to Octane live.

(2.48c works fine...)
Same here. Could not connect -> authenticating a second time -> then crash (illegal instruction)

2.47 works fine
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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pixelrush
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Location: Nelson, New Zealand

2x2 and 4x4 subsampling doesnt seem to be functioning correctly here for pmc.
getting mostly white screen with coarse bits of colour from the scene in the view while moving. some flashing of the screen as well. does refresh and settle into rendering properly though.
if I enable alpha channel it works as expected. keep env messes it up again with alpha enabled.
messes up in both sunlight and hdr
same white/blotchy behaviour noted when moving sliders with pmc+subs-alpha
Last edited by pixelrush on Mon Aug 01, 2011 8:59 am, edited 1 time in total.
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Octane v1.55
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Refracty
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Connection Problem - solved

I have solved the connection issue by checking "all access" at the fire fall settings. Before it was at question mark state so it still should have worked by confirming a pop up window. I have also updated my firewall.
This issue has probably something to do with expired certificates.

I am happy to test now :)
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Refracty
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Very nice release so far.
The improvements that you have done on the DL engine are awesome.
Very good work that comes to the right time.
I am impressed.
Zay
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Joined: Sun Jan 17, 2010 2:53 am

Testing it right now :)
I noticed sometimes the camera movements does not respond to the mouse movements. It's like it's locked or something.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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