Specular like a bad thing.

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Hatak
Licensed Customer
Posts: 118
Joined: Mon Jul 26, 2010 7:44 pm
Location: Russia Moscow
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I Don`t know what is it. I try any drivers, and builds of octane.

This specular have chrome edge. What is it?
Specular is default. 1.45 IOR, if do high chrome grow to center.
I use Maya and last exporter plugin.
Just maybe size in maya very high\little ?
I do this in cm, but in octane in preferens meter to meter. If change to cm to meter, in octane my object will be far from camera.
Thx.


PS.

Replace topic in commercial support. Thx.
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Specular.png
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hatak wrote:I Don`t know what is it. I try any drivers, and builds of octane.

This specular have chrome edge. What is it?
Specular is default. 1.45 IOR, if do high chrome grow to center.
I use Maya and last exporter plugin.
Just maybe size in maya very high\little ?
I do this in cm, but in octane in preferens meter to meter. If change to cm to meter, in octane my object will be far from camera.
Thx.


PS.

Replace topic in commercial support. Thx.
The normals are pointing inwards (/are inverted) which is the reason, why you get total reflection at a specific viewing angle. Invert the normals and export again. After that it should work correctly.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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