Same results as faceface wrote:The exported obj is correct, there are no errors in the geometry, but you should export the obj as triangles, not as quads...grenzfrequence wrote:Done. There is no error message in the command line. The cube is wrong rendered. I attached the blender file and the produced obj-file for testing. In xp it works, in ubuntu not yet;-)Try to launch Octane over the command line. What are the errors you get?
Marcus
Greatings, Stephan.
face
EDIT:
I have the obj also loaded into Octane and it looks ok...
OctaneRender® 1.024 beta 2.48c TEST (lin/mac/win) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Ubuntu 11.04 AMD64 | 2x AMD Opteron 2220 | 16GB RAM | 2x GeForce GTX460 2GB | NVIDIA Linux AMD64 285.05.09 | CUDA Toolkit 4.0 | Blender 2.60 | 3D-Coat 3.5
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
marcus
I think I've found you a couple more problems.
Check out the images attached.
I decided it was high time to rake out my old ATI XT2600HD - 256MB graphics card and put it in the case as my display card.Then run the GTX460 1GB card Headless.
Everything works perfectly except.
1) I'm only seeing 896Mb of memory available rather than 1GB that i expected.
2) The Trench scene and others seem to throw a fit when you try to render them at high res.
Other than that i can do other work fluidly whilst Octane runs in the background.
I think I've found you a couple more problems.
Check out the images attached.
I decided it was high time to rake out my old ATI XT2600HD - 256MB graphics card and put it in the case as my display card.Then run the GTX460 1GB card Headless.
Everything works perfectly except.
1) I'm only seeing 896Mb of memory available rather than 1GB that i expected.
2) The Trench scene and others seem to throw a fit when you try to render them at high res.
Other than that i can do other work fluidly whilst Octane runs in the background.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
2.48c
-with big scenes (2gb vram usage) its almost impossible to navigate in 3d space even with 640x360/directlight on my gtx580.
-with big scenes (2gb vram usage) its almost impossible to navigate in 3d space even with 640x360/directlight on my gtx580.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- grenzfrequence
- Posts: 39
- Joined: Sun Apr 24, 2011 4:16 pm
I installed the cuda 4.0 new and the graphic driver 275.21 but the problem is still there: the cube is not the correct cube in octane and a sphere crashes octane with "ERROR: Program executed illegal instruction.. terminating".he exported obj is correct, there are no errors in the geometry, but you should export the obj as triangles, not as quads...
face
EDIT:
I have the obj also loaded into Octane and it looks ok...
How can we compare the systems? There has to be a difference. I stuck here.
Greatings, Stephan.
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
- grenzfrequence
- Posts: 39
- Joined: Sun Apr 24, 2011 4:16 pm
Exist there a way to get debug information of octane? the error message is not tell a lot. Can we run octane in debug mode or trace mode? For me there is no other possibility to find out the error.
Where is saved the gui information of octane? I cannot find a config file like .octane or .refractivesoftware. How can i debug this problem now?
Where is saved the gui information of octane? I cannot find a config file like .octane or .refractivesoftware. How can i debug this problem now?
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
You can't at the moment and if there is no error printed in the console then no error occured. Could you please post a screen shot of what you get?grenzfrequence wrote:Exist there a way to get debug information of octane? the error message is not tell a lot. Can we run octane in debug mode or trace mode? For me there is no other possibility to find out the error.
Where is saved the gui information of octane? I cannot find a config file like .octane or .refractivesoftware. How can i debug this problem now?
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
To 1): I don't know where the memory is going, but you never get the full memory that should be available. I guess either CUDA or something else has some overhead, but I really don't know.Jaberwocky wrote:marcus
I think I've found you a couple more problems.
Check out the images attached.
I decided it was high time to rake out my old ATI XT2600HD - 256MB graphics card and put it in the case as my display card.Then run the GTX460 1GB card Headless.
Everything works perfectly except.
1) I'm only seeing 896Mb of memory available rather than 1GB that i expected.
2) The Trench scene and others seem to throw a fit when you try to render them at high res.
Other than that i can do other work fluidly whilst Octane runs in the background.
To 2): At which resolutions do you get this problem?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
bug 1:
drag liveDB mat into view and drop material and the view updates = fine
drag and drop on material header in inspector , ball comes up with new mat, click on obj node and see material has not been applied or updated in the view = sad
bug 2:
once a mat is dragged in the current mesh view of the inspector shows a liveDB icon but there is no mat properties listed under it.
I also note that a drag and drop retains the original name say 'rubber' in the mesh tree but has for instance 'mix material' as a name if you then use the material picker in the view to bring up the new properties.
bug3:
if you drag and drop on the mesh tree headers the new mat is not applied and neither does the ball come up. probably wouldnt want the ball anyway though.
I note too that a drag and drop here causes the tree to expand if it was collapsed. I am not sure that is a good idea.
drag liveDB mat into view and drop material and the view updates = fine
drag and drop on material header in inspector , ball comes up with new mat, click on obj node and see material has not been applied or updated in the view = sad
bug 2:
once a mat is dragged in the current mesh view of the inspector shows a liveDB icon but there is no mat properties listed under it.
I also note that a drag and drop retains the original name say 'rubber' in the mesh tree but has for instance 'mix material' as a name if you then use the material picker in the view to bring up the new properties.
bug3:
if you drag and drop on the mesh tree headers the new mat is not applied and neither does the ball come up. probably wouldnt want the ball anyway though.
I note too that a drag and drop here causes the tree to expand if it was collapsed. I am not sure that is a good idea.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
I don´t know...grenzfrequence wrote: I installed the cuda 4.0 new and the graphic driver 275.21 but the problem is still there: the cube is not the correct cube in octane and a sphere crashes octane with "ERROR: Program executed illegal instruction.. terminating".
How can we compare the systems? There has to be a difference. I stuck here.
Greatings, Stephan.
Have you overclocked some hardware?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Marcus
I've ran some tests. As you can see from the various images. The picture seems to keep splitting (a bit like an amoeba
) at increases in resolution
Using the camera Pre sets it's as follows:
A single image is visible up to the 2464 x 1648 camera Pre set
A dual image is visible up to the 3520 x 2344 camera Pre set
After that it is a 3 way split all the way up to the 4032 x 3024 camera pre set.
I then tried it on the maximum power of 2 setting of 8192 x 4096
and got this....... It's an 8 way horizontal split picture !!
Hope this helps.
I've ran some tests. As you can see from the various images. The picture seems to keep splitting (a bit like an amoeba

Using the camera Pre sets it's as follows:
A single image is visible up to the 2464 x 1648 camera Pre set
A dual image is visible up to the 3520 x 2344 camera Pre set
After that it is a 3 way split all the way up to the 4032 x 3024 camera pre set.
I then tried it on the maximum power of 2 setting of 8192 x 4096
and got this....... It's an 8 way horizontal split picture !!
Hope this helps.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit