OctaneRender® 1.024 beta 2.48c TEST (lin/mac/win) [OBSOLETE]

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grenzfrequence
Licensed Customer
Posts: 39
Joined: Sun Apr 24, 2011 4:16 pm

In xp there is no problem. Therefore is has to be a problem with linux or the specific installation or with octane for ubuntu. Can somebody help me to find out the problem in ubuntu? I can give you all protocols you need.

Thank you in advanced,

Stephan.
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
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andrear
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Location: milan, italy

alpha channel leave a trace of transparency under all the image so when you add an image in post prod. it become visible (barely but visible) under the render image.

example rendered with 248c, PMC kernel.

cheers,
andrea

p.s.
when I run octane after a reboot it works fine, if I try to use it again without a reboot it works at 50% and shows as 'failed' the gpu in the bottom right of the render panel.
Attachments
alpha mask.jpg
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ribrahomedesign
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Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

Hi Marcus .
about alpha channel , i was wrong in one think . it works in pathtracing , but in pmc its there and it goes not away
i tested a scene with a white cube and alpha channel .in photoshop i put a black plane in the backround .
when i move the black plane from left to right i can see the slight transparency in the white cube
rendered with pmc 4000 samples
cheers
Rico
Attachments
3.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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dave62
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Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

grenzfrequence wrote:In xp there is no problem. Therefore is has to be a problem with linux or the specific installation or with octane for ubuntu. Can somebody help me to find out the problem in ubuntu? I can give you all protocols you need.

Thank you in advanced,

Stephan.
works fine for me on mint 10 (ubuntu alike) with the latest driver and cuda 4.0 toolkit.
did you get any errors while installing the driver/toolkit?
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

andrear wrote:alpha channel leave a trace of transparency under all the image so when you add an image in post prod. it become visible (barely but visible) under the render image.

example rendered with 248c, PMC kernel.

cheers,
andrea

p.s.
when I run octane after a reboot it works fine, if I try to use it again without a reboot it works at 50% and shows as 'failed' the gpu in the bottom right of the render panel.
Hi Andrea,

Regarding the alpha issues: We are working on a solution to make the alpha channel more robust for the PMC kernel. The transparency should vanish over time, but it seems that it doesn't for some reason we have to investigate a bit more.

Regarding the GPU failure: What is the graphics card you are using? Maybe try to disable Aero and then try it again.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ribrahomedesign wrote:Hi Marcus .
about alpha channel , i was wrong in one think . it works in pathtracing , but in pmc its there and it goes not away
i tested a scene with a white cube and alpha channel .in photoshop i put a black plane in the backround .
when i move the black plane from left to right i can see the slight transparency in the white cube
rendered with pmc 4000 samples
cheers
Rico
Ok, thanks for the feedback. We will look into this.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

grenzfrequence wrote:I now installed the newest nvidia-graphic-driver 275.xx. The CUDA-Toolset 4.0 is installed as well. It is shown in the preferences of octane render. But i get exact the same problem. The cube is wrong again and it is not possible to render a sphere, because octane is crashing then.

Other ideas?

Greatings, Stephan.
Try to launch Octane over the command line. What are the errors you get?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
grenzfrequence
Licensed Customer
Posts: 39
Joined: Sun Apr 24, 2011 4:16 pm

Try to launch Octane over the command line. What are the errors you get?

Marcus
Done. There is no error message in the command line. The cube is wrong rendered. I attached the blender file and the produced obj-file for testing. In xp it works, in ubuntu not yet;-)

Greatings, Stephan.
Attachments
octane_test.zip
(4.92 MiB) Downloaded 133 times
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Have now tested the Linux version.
Octane closes now, this issue is also gone, but the pmc issue is still here and a new one is come...
I get a white result if i render with pmc. The solution which is most working, is to set the maxsamples to 32 and then back to 7.
If i render with pmc, i become after a while a "Program executed illegal instruction.. terminating" message and Octane stopps...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

grenzfrequence wrote:
Try to launch Octane over the command line. What are the errors you get?

Marcus
Done. There is no error message in the command line. The cube is wrong rendered. I attached the blender file and the produced obj-file for testing. In xp it works, in ubuntu not yet;-)

Greatings, Stephan.
The exported obj is correct, there are no errors in the geometry, but you should export the obj as triangles, not as quads...

face

EDIT:
I have the obj also loaded into Octane and it looks ok...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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