2 mesh objects

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m.arc.in
Licensed Customer
Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

I just wonder... Is there any possibility to join 2 mesh objects in OCTANE?
I mean that i would like to render engine object made in CAD software with environment made in blender. My friend could export it from RHINO to OCTANE directly. If i could join it in my octane scene it would be great, but i don't how to do this...

Any ideas?
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

I dont think its possible in octane.
btw, why you want to do that?
Best Regards, Jitendra
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m.arc.in
Licensed Customer
Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

jitendra wrote:I dont think its possible in octane.
btw, why you want to do that?
Cad model after import in to blander counts over 2 mln poly.
I've all ready simplified mesh, so it's only 679 000 faces.
Mesh is very messy, and it consists of triangles mostly... I need to split it in to parts and assign materials, textures etc.
With that kind of mesh it tooks lot of time to improve geometry...
So, I tought to join two objects. One exported from blender (scene, environment etc), second from rhino, but it looks like i will have to play with it in blender.
Thanks any way...
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Blender engine model
Blender engine model
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
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