Hello,
I am using 2.48c.
I am trying to render a ring with shadow on ground.
Alpha channel is working perfectly. But
I am not able to utilize the alpha shadows feature under DL.
Can somebody guide me?
I tried to enable the opacity for the ground but the shadow is getting removed too...
Basically, I just want to have ring and shadow and want to eliminate the ground plane...
Why it is not working?
Alpha Shadows in 2.48c
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
The "alpha shadow" means that a partially transparent material will cast partially transparent shadows. It's not the "shadow catching" feature you think it is.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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- Jaberwocky
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