Octane crashed after 12 hours of rendering

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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

Ok thanks marcus

i'll try and leave you alone now and get on with trying to break 2.48C ;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

I was running 2.47 whilst using Photoshop CS5. The two seemed to live together quite happily. The render had been building for 24 hours when I opened PS. The exact work flow was that I saved the render from Octane, opened PS in order to make changes and to convert to a jpeg. All this time the render was still running.

When the crash happened I was running Octane 2.48 whilst modelling in Blender 2.58.1. I probably had the Chrome browser running at the time with a reference image displayed from google.

When I get back from work I will fire up 2.48 again and see if I can break it by doing various things at the same time.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

steveps3 wrote:I was running 2.47 whilst using Photoshop CS5. The two seemed to live together quite happily. The render had been building for 24 hours when I opened PS. The exact work flow was that I saved the render from Octane, opened PS in order to make changes and to convert to a jpeg. All this time the render was still running.

When the crash happened I was running Octane 2.48 whilst modelling in Blender 2.58.1. I probably had the Chrome browser running at the time with a reference image displayed from google.

When I get back from work I will fire up 2.48 again and see if I can break it by doing various things at the same time.
Thanks for that. Maybe try the new beta 2.48c and have an eye on the available memory in the viewport status bar.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Yeah, will do. I did notice that it was showing an available ram of 1912MB the other day which was higher than the 2.47 version shows. 1912MB out of 2GB sounds good to me. Just wondering what is sucking up the rest seeing as how it is used for nothing other than rendering Octane. Anyone seen my 112MB?

I will check in 2.48c. I think that under 2.48b I was using around 1.5GB of ram, give or take.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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