Octane was rendering on my 460 card with 2GB of ram. I have an 8800GTX card to drive the screen. This card has 320MB of ram. I'd only just started modelling in Blender when it crashed and to the best of my knowledge there wasn't anything else running. Yesterday I was able to model in Blender whilst the render was running in 2.47 with no problem. I did have one problem this morning when I saved the render I got the same error that lots of people have reported in that I then tried to zoom into the render and it went into a not responding loop. So I have had to restart the render all over again.abstrax wrote:What is your display card, how much memory does it have and did you work on a big mesh in Blender? Which graphics cards did you use for rendering in Octane?
Do you think there is a way to reproduce this problem?
When you re-rendered the scene in beta 2.47, did you do some modeling in parallel?
Thanks,
Marcus
I'm not too sure whether the problem is recreatable. I can certainly try when I've finished my current renders.
As I mentioned at the top of the thread, I've just got a new monitor so I suspect that maybe I am just pushing the 320MB of ram that the 8800 card has. The new monitor is a 2560x1440 resolution so it requires a lot of video ram. At the time of the crash, Octane was open on my old monitor but I don't think this would have any significance.
I think it may just be a one off glitch but I was just worried in case anyone else got the same thing happening. I can send you the .OCS file if you want to try it out at your end but the render had been going to 12 hours so it's not going to be something you can easily test.