kubo wrote :
"there is a small bug that I don't know if it's been reported, at "night" using the daylight system there is "negative" light throwing shadows, quite amusing."
It seems that I had a similar issue with the daylight system in beta 2.47 (not tested yet with beta 2.48b). My issue was solved by changing the material and the render kernel.
Detailed explanation bellow :
OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I noticed a similar thing in 2.48b, if you save the scene with the camera response set to "linear/off" the render window will be black the next time you open your *.ocs file. However if you change the response back to a preset camera response the render will show up again, then you can change to linear again.FamilyGuy wrote:I have a strange bug. If I save a scene in 2.48 or 2.48b and try to open it again I get a black screen in vieport. I have to open this scene again in 2.47 and save to be working in 2.48b version.
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, testing 2.48b and get the same problems with pmc kernel like 2.47.
All files render brighter and brighter and turning white or light grey.
Tested at least with the latest demo suite files (ocs and obj).
This release is more stable for me and i have no more problems on closing octane or loading pictures.
Toolkit 4.0.17 and 275.09 driver.
Thanks, mib
All files render brighter and brighter and turning white or light grey.
Tested at least with the latest demo suite files (ocs and obj).
This release is more stable for me and i have no more problems on closing octane or loading pictures.
Toolkit 4.0.17 and 275.09 driver.
Thanks, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Populus wrote:I noticed a similar thing in 2.48b, if you save the scene with the camera response set to "linear/off" the render window will be black the next time you open your *.ocs file. However if you change the response back to a preset camera response the render will show up again, then you can change to linear again.FamilyGuy wrote:I have a strange bug. If I save a scene in 2.48 or 2.48b and try to open it again I get a black screen in vieport. I have to open this scene again in 2.47 and save to be working in 2.48b version.
Thanks. Your tip works great! But they should fix it.
Hi all!
There was a problem with displaying the device in the new release 2.48b 64bit win. Downloaded this one file - Windows 64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip. I can not test the new release.
Drivers 275.33-desktop-win7-winvista-64bit-international-whql. What to do?
Thanks in advance!
Previous release 2.47 PMC stable.
There was a problem with displaying the device in the new release 2.48b 64bit win. Downloaded this one file - Windows 64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip. I can not test the new release.
Drivers 275.33-desktop-win7-winvista-64bit-international-whql. What to do?

Thanks in advance!
Previous release 2.47 PMC stable.
OctaneRender® Standalone 1.20 | Blender 2.68 | Win7 64bit | Nvidia GTX 480 / 580 | i7 930 | CUDA 4.0
While not a bug specific to this version (and perhaps not really a bug) if the material file for the imported object has the opacity texture reference map_d capitalized ie map_D like it does with exports from Daz studio it doesnt recognise it. Any chance of this being tweaked for this version?
Can you let it render for 30min and then compare the noise? Although the samples/second is lower in beta 2.48b than in beta 2.47 it should have less noise. Could you please verify this?Timmaigh wrote:I tried yesterday 2.48b finally and it seems PMC is slower than on 2.47. I tried to render the very same interior picture, i rendered on 2.47 before, i just changed the material for carpet from Diffuse to Glossy (so its possible this was the reason for the slowdown). On 2.47 it took 30 min to get cca 3200 samples (and the sample rate was 4,55 Ms per second). On 2.48 it managed only 2100 samples in the same timeframe with a sample rate of 2,88 Msps.
On the positive side, the mesh relink button works fine as already reported by ROUBAL.
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Same here. After reload a saved scene with 2.48b, i get a black screen...FamilyGuy wrote:I have a strange bug. If I save a scene in 2.48 or 2.48b and try to open it again I get a black screen in vieport. I have to open this scene again in 2.47 and save to be working in 2.48b version.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Same here.face wrote:Same here. After reload a saved scene with 2.48b, i get a black screen...FamilyGuy wrote:I have a strange bug. If I save a scene in 2.48 or 2.48b and try to open it again I get a black screen in vieport. I have to open this scene again in 2.47 and save to be working in 2.48b version.
face
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
Regarding the black screen when loading a scene with linear tonemapping: Thanks for the report and it will be fixed with the next release.
Cheers,
Marcus
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra