Hi there.
I'm doing some packshot tests with simle bootle.
My aim is to achieve en render with glass and drop of water on the surface.
Viewport capture
Early test for glass/liquid interaction. HDR lighting
Actual renders. Lighting is grey ambiant + 3 blackbody meshlights
C&C are welcome
Beer bottle (glass+water+particles)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
Now, the label.
I'm still working on it
First test I did 4 days ago. I had to fix UV cause circle was elliptic and text strechy
Today I've changed UV, added normal texture for the label, and tried to obtain nice drops distribution.
Next, I'll show you definitive (I hope) design for the label.
Merci de votre attention
I'm still working on it
First test I did 4 days ago. I had to fix UV cause circle was elliptic and text strechy

Merci de votre attention

win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
After many changes on geometries, UV, particules, colors...I think I'm close to a final version
Images rendered at 1280x720px
Postwork in Photoshop for glare
Feel free to give your opinion
thx
Images rendered at 1280x720px
Postwork in Photoshop for glare
Feel free to give your opinion
thx
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
Very nice, im a bit thirsty now 
In your first test i liked the more saturated colors better, but your mesh,textures and atmosphere overhaul is spot on

In your first test i liked the more saturated colors better, but your mesh,textures and atmosphere overhaul is spot on

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Nice design. Great job so far.
A few things, I would either select one of the preset metals from the library for the cap or adjust the specularity and roughness for it to appear more metallic than plastic.
The lables appear to be etched or painted on the bottle. Im not sure if thats the effect you may want after all there are painted beer bottles.
You may have to consider an offset for the lable it it is a stuck on type, some kind of displacement or normal mapping.
droplets are usually on the outside of the glass not inside and these should have high specularity also, kinda like chrome more than aluminium to pull off the effect.
all in all this is a great job, but a bit more and the realism will be your to have.
keep them comming.
A few things, I would either select one of the preset metals from the library for the cap or adjust the specularity and roughness for it to appear more metallic than plastic.
The lables appear to be etched or painted on the bottle. Im not sure if thats the effect you may want after all there are painted beer bottles.
You may have to consider an offset for the lable it it is a stuck on type, some kind of displacement or normal mapping.
droplets are usually on the outside of the glass not inside and these should have high specularity also, kinda like chrome more than aluminium to pull off the effect.
all in all this is a great job, but a bit more and the realism will be your to have.
keep them comming.
Win 11 64GB | NVIDIA RTX3060 12GB
I would enhance the floor a bit, try the graphire or whatever it's called material in the db...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/