Beer bottle (glass+water+particles)

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gzavye
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Hi there.
I'm doing some packshot tests with simle bootle.
My aim is to achieve en render with glass and drop of water on the surface.

Viewport capture
PersCapture01_1_1.jpg
Early test for glass/liquid interaction. HDR lighting
pmc_6000s/px_16mn
pmc_6000s/px_16mn
Actual renders. Lighting is grey ambiant + 3 blackbody meshlights
8000s/px_41mn_1.88Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.8_hotpixel0.375
8000s/px_41mn_1.88Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.8_hotpixel0.375
8000s/px_48mn_1.6Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_saturation1.1_hotpixel0.03
8000s/px_48mn_1.6Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_saturation1.1_hotpixel0.03
C&C are welcome
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TheOracle
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Nice job gzavye.
I like the composition and the lighting for these bottles.
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gzavye
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Now, the label.
I'm still working on it

First test I did 4 days ago. I had to fix UV cause circle was elliptic and text strechy :x
8000s/px_58mn_1.3Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_hotpixel1
8000s/px_58mn_1.3Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_hotpixel1
Today I've changed UV, added normal texture for the label, and tried to obtain nice drops distribution.
1146s/px_6mn26_0.67Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.1_hotpixel0.05
1146s/px_6mn26_0.67Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.1_hotpixel0.05
Next, I'll show you definitive (I hope) design for the label.
Merci de votre attention ;)
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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gzavye
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After many changes on geometries, UV, particules, colors...I think I'm close to a final version

Images rendered at 1280x720px
Postwork in Photoshop for glare
8000s/px_2h15_0.89Ms/s_exp1_fstop2.3_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.7_saturation1.0_hotpixel1
8000s/px_2h15_0.89Ms/s_exp1_fstop2.3_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.7_saturation1.0_hotpixel1
8000s/px_2h45_0.72Ms/s_exp1_fstop2.85_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.0_saturation1.0_hotpixel.15
8000s/px_2h45_0.72Ms/s_exp1_fstop2.85_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.0_saturation1.0_hotpixel.15
8000s/px_2h38_0.76Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.0_hotpixel1
8000s/px_2h38_0.76Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.0_hotpixel1
Feel free to give your opinion
thx
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radiant
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Very nice, im a bit thirsty now :D
In your first test i liked the more saturated colors better, but your mesh,textures and atmosphere overhaul is spot on :D
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Tugpsx
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Nice design. Great job so far.
A few things, I would either select one of the preset metals from the library for the cap or adjust the specularity and roughness for it to appear more metallic than plastic.
The lables appear to be etched or painted on the bottle. Im not sure if thats the effect you may want after all there are painted beer bottles.
You may have to consider an offset for the lable it it is a stuck on type, some kind of displacement or normal mapping.

droplets are usually on the outside of the glass not inside and these should have high specularity also, kinda like chrome more than aluminium to pull off the effect.

all in all this is a great job, but a bit more and the realism will be your to have.
keep them comming.
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Proupin
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I would enhance the floor a bit, try the graphire or whatever it's called material in the db...
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