Octane crashed after 12 hours of rendering

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steveps3
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I've been rendering for 12 hours now when all of a sudden I got an error from the OpenGL driver. 12 hours completely wasted :cry:

Anyone got an idea what might have caused it? When it crashed I was just doing a bit of modelling in Blender whilst the render ran in the background.
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(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
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steveps3
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I've just got a new monitor so maybe driving 2 monitors is pushing my 8800 just too much. Odd that Octane crashed though because that was running on my 460 card.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
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abstrax
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steveps3 wrote:I've been rendering for 12 hours now when all of a sudden I got an error from the OpenGL driver. 12 hours completely wasted :cry:

Anyone got an idea what might have caused it? When it crashed I was just doing a bit of modelling in Blender whilst the render ran in the background.
Which version did you use?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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steveps3
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Of octane? The new 2.48b version
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colorlabs
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Really I would love it if Octane would save backup images every 5 minutes. Or, at regular sample intervals - 64, 128, 256, 512, 1024, 2048, etc. Then when preparing to render an animation, I could let a still frame render for a minute or two, then look through the generated images. I would decide where I want to draw the line between quality and render time, for my animation.
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steveps3
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Well it has been rendering away for 3 hours how. fingers crossed. I've also gone back to 2.47 in a hope that it will be more stable.

Hopefully when I wake up in the morning the render will be somewhere near complete. I guess that is what I get for trying to render nearly 4M tris at 4000x3500 resolution. I've already lowered pathtracing down to a maxdepth of 4 in order to speed things up.

I was wondering whether things would render faster if I surround my model with portals just outside of the frame. I am assuming it would be a bit faster.
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abstrax
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steveps3 wrote:Of octane? The new 2.48b version
Have you been doing other things in parallel or has your computer just been sitting there and rendering?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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steveps3
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As I mentioned in my post, I was modelling in blender when it crashed. I have rerendered overnight using 2.47 and all seems fine. All except there is still a lot of grain so I will have to leave it rendering some some. Maybe a couple of days.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
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abstrax
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steveps3 wrote:As I mentioned in my post, I was modelling in blender when it crashed. I have rerendered overnight using 2.47 and all seems fine. All except there is still a lot of grain so I will have to leave it rendering some some. Maybe a couple of days.
What is your display card, how much memory does it have and did you work on a big mesh in Blender? Which graphics cards did you use for rendering in Octane?

Do you think there is a way to reproduce this problem?

When you re-rendered the scene in beta 2.47, did you do some modeling in parallel?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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in his sig it says an ECS 8800GT.
has 256mb vram or 512mb with a BIOS update apparently.
see here
http://www.overclockersclub.com/reviews ... 0gt/14.htm

further up it says he is using 2 monitors and a GTX460 for Octane.

at a guess I would say the 8800 is not ideal for 2 monitors for win7 + modelling if it is 256mb.
might want to consider flashing the BIOS to 512mb or upgrading to a card with say 1gb or even better a Quadro 600 (not expensive - good CAD,DCC performance).
alternatively perhaps there is a minor heat/stability issue after a prolonged period?
another thing that crossed my mind is if there is a screensaver set after an idle time that messes up the openGL?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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