to daniel 79:
you're right but to come back to octane, when you decrease the aperture value, it increase the bluriness (= dof: that's the case actualy in octane ) BUT it should increase to the exposition in the scene ( that's not the case ).Idem, if you compare octane with the 'real' world: when you increase the FOV value, the it shoud increase the dof-background bluriness ( that's not the case actualy in octane ). That's the beginning of a never-end discussion between octane and real photograph...
So, what's important?..: only the picture you make

( and the more you have precise and clear controls, the more it should fit to your wish)
to hawker:
yes it's not 'physically" correct, but octane( and all) renderer are not 100% physically corrects too( even if they simulate many parameters very well...)...
but i think it shoud be possible, and very great for some composition ( i agree with your post-pro consideration but - perhaps i'm wrong - you can't adjust so closely such parameters with only zdepth infos ( do you ?) and i prefer to have the most closest finished result when rendering, it's more 'fluid' yo obtain the result you want)
My only preoccupation is to have the more flexibility possible...
and as you say, we don't speak about the shutter angle for motion blur, coming next

...