OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]

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madasebrof
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Posts: 13
Joined: Fri Dec 17, 2010 6:16 pm

ROUBAL wrote:
My temporary conclusion : this release shows a great improvement, but requires some work on fixing abnormal high delays when using the materials picker.
Second that...
win 7 home premium | gtx 580s | octane 2.46b cuda 3.0 + 3.2
ribrahomedesign
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Hi there.
alpha channel seems to be still broken ,the whole image is slightly transparent not
just the background .
Attachments
screenshot.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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OctaneFX
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I noticed a new feature in this release :
we can now switch between multiple cameras while rendering, with immediate change in the render viewport.
Thanks for this appreciated functionality!
Attachments
switch_between_multiple_cameras_while_rendering.jpg
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
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kubo
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launching thru command line is crashing me with the mesh node argument (-m "filename.obj") giving me back a <could not load ". > and crashing afterwards, there is no spaces in the filename, yet I always leave the "", but even without them it crashes.
Also, now that we can switch cameras, could an argument be added to the command line?
Thanks and nice release btw.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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abstrax
OctaneRender Team
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kubo wrote:launching thru command line is crashing me with the mesh node argument (-m "filename.obj") giving me back a <could not load ". > and crashing afterwards, there is no spaces in the filename, yet I always leave the "", but even without them it crashes.
Also, now that we can switch cameras, could an argument be added to the command line?
Thanks and nice release btw.
Could you please post the full command line you were using?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
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sure, it worked fine for 247 (just change to different folder name, since this is just a beta, I don't file them yet under the usual folder):
"C:\Program Files\Refractive Software\octane_248\octane.exe" -e -m "gecko_HD_out_01.obj" --film-width 2048 --film-height 2048 -s 3600 -o "Z:\proyectos\octane\salamandra\render\gecko hd pt out 06.png" "Z:\proyectos\octane\salamandra\leopard gecko HD out 06.ocs"
edit: oops I forgot to tell you, even thou that's the mesh node's name, it's not the name of the actual obj file since it's been relinked, (it's the same with number 03), I'll test it later to see if mesh node's name and actual obj file's name match, it crashes.
Last edited by kubo on Wed Jul 13, 2011 10:10 pm, edited 1 time in total.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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pixelrush
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slightly annoying/distracting behaviour:
dragging a material from the LiveDB involves a ghosted pic of the whole preview no matter what the size. This tends to obcure your destination point and be distracting.I wonder if this is necessary.couldnt it just be the say the first small icon or a paintbrush? speaking of which I think probably only the second icon view is necessary ~ 150px is good size IMO, saves bandwidth too. I noticed it is a bit slower to serve up now btw

enhancement request:
LMB, RMB or MMB initiates a change of mat. what would be handy instead is to LMB to initiate for drag without bringing up the mat ball in the viewport, RMB to bring up the mat ball as you have it, and MMB in the previews to collapse the folder tree one level, handy if you want to move on to another category, and

bug or unfinished feature: expand and collapse all buttons dont work with the tree
Last edited by pixelrush on Wed Jul 13, 2011 10:33 pm, edited 4 times in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

OctaneFX wrote:I noticed a new feature in this release :
we can now switch between multiple cameras while rendering, with immediate change in the render viewport.
Thanks for this appreciated functionality!
I think you could do that before in beta 2.46b. But what is even better: You can now create different RenderTargetNodes and set them up differently, for example different kernels, imager settings, environments or cameras. You then switch between those by just selecting the RenderTargetNode you want.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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ribrahomedesign wrote:Hi there.
alpha channel seems to be still broken ,the whole image is slightly transparent not
just the background .
Yes, we are still fighting with alpha in the PMC kernel. In the current system transparency should go away after a while. i.e. when you have enough samples per pixel accumulated.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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saikafu wrote: yes~ i've tried the 2.48(Friday) release before ...and got the same situation..
i got nothing when i click on "Add" and "Ok".
Ok, thanks. I will have a look at it and try to solve it as soon as possible.

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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