PS. I'm planning to make an archviz animation out of this
Casa D
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hey, these are pretty much my first exterior architecture renderings ever, would love to hear what you think 
PS. I'm planning to make an archviz animation out of this




PS. I'm planning to make an archviz animation out of this
Windows 7 64bit | Geforce 260GTX | 4GB
Not so bad for your first architecture visualization.
Here some recommendations:
-Number 1, 3 and 4 are almost the same. Only post your favorite one
-Shift verticals.
-Do realistic grass, at the moment with octane the easiest way is to do in postproduction. Do the same with the tree in the foreground.
-Be carefull with the size and wraping of the texture. Textures seems to be to big in some cases.
-Add more details, I think some forms are not right in its proportion (the reailing for example).
-There are some good inspirations for architecture on Ronen Bekermans blog: http://www.ronenbekerman.com/
-...
I hope it helps
Kind regards
Alain
Here some recommendations:
-Number 1, 3 and 4 are almost the same. Only post your favorite one
-Shift verticals.
-Do realistic grass, at the moment with octane the easiest way is to do in postproduction. Do the same with the tree in the foreground.
-Be carefull with the size and wraping of the texture. Textures seems to be to big in some cases.
-Add more details, I think some forms are not right in its proportion (the reailing for example).
-There are some good inspirations for architecture on Ronen Bekermans blog: http://www.ronenbekerman.com/
-...
I hope it helps
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
here are some things that i noticed, looking forward to the turntables.


Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Thank you very much for the critique! I'll be sure to turn my attention to these points when working on next projects.
I totally agree about the grass and the tree, I really wanted to make the grass more thick, but I started to have real problems on my dualcore @ 300k poly or so and the exporting crashed often..
Oh and by "archviz animation" I didn't mean a turntable, more like showing the house's different parts etc. But I might wait with that and make more projects like this, also interior ones to learn better lighting tricks for archviz and getting out of the overall *noob* state
Also, Alan thanks very much for that blog link!
btw this is the original inspiration
http://www.contemporist.com/wp-content/ ... 611_01.jpg
I totally agree about the grass and the tree, I really wanted to make the grass more thick, but I started to have real problems on my dualcore @ 300k poly or so and the exporting crashed often..
Oh and by "archviz animation" I didn't mean a turntable, more like showing the house's different parts etc. But I might wait with that and make more projects like this, also interior ones to learn better lighting tricks for archviz and getting out of the overall *noob* state
Also, Alan thanks very much for that blog link!
btw this is the original inspiration
http://www.contemporist.com/wp-content/ ... 611_01.jpg
Last edited by RainerS on Wed Jul 13, 2011 11:34 am, edited 1 time in total.
Windows 7 64bit | Geforce 260GTX | 4GB
I just wanted to say "wow, great improvement !" and then I saw it's just your inspiration foto.
Keep on trying, I'm sure you will get it very close to the original
Kind regards
Alain
Keep on trying, I'm sure you will get it very close to the original
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
I really want to try to make the lighting more attractive-blue'ish, but I'm not able to get much light into the rooms visible. You can see from the 1st pic that its pretty dark in the room at the center of the frame. Using an non-opaque emitter plane with normal inside would help?
Alan, you also mentioned about making the grass in post-pro. How would you do it? Try to find a good grass image with similar perspective and use that to fill the grassy area?
I changed the inspiration image to link-only, to keep people from being confused
Alan, you also mentioned about making the grass in post-pro. How would you do it? Try to find a good grass image with similar perspective and use that to fill the grassy area?
I changed the inspiration image to link-only, to keep people from being confused
Windows 7 64bit | Geforce 260GTX | 4GB
Did you try direct light? There is many times a very small difference between dl and pt in outdoor scenes, but dl is much faster and no fireflies. Also the interiors will not be completely dark.
For the bluish tint, I would try different camera response presets.
-a
For the bluish tint, I would try different camera response presets.
-a
Yes exactlyRainerS wrote: Alan, you also mentioned about making the grass in post-pro. How would you do it? Try to find a good grass image with similar perspective and use that to fill the grassy area?
You have to create a mask in Photoshop/ Gimp for the grassmaterial. And add manually strands at the edges where grass "pushes" into other materials.
Some 3D Software (Blender, Max, etc.) can render Masks for each material or geometry. This can save you time for creating masks. I would try a displacementgeometry to create automaticly strands along the edges.
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
