OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]

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Zay
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Joined: Sun Jan 17, 2010 2:53 am

When using the material picker, right click, and the list of materials seems random now. It was better before when the material infront of the picker was on top of the material list.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
ycarry
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Posts: 202
Joined: Thu Feb 04, 2010 7:55 pm
Location: France

Works great here... but:
1) if assign material in graph editor (bottom panel), every time outliner collapse :x
2) if move a node in graph editor render restart :o
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radiant
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Location: Adelaide, Australia
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Very solid release for me :D, this should have been the 2.48 version lol
Will 2.49 or 2.5 have any optimization, there seems to be some slowness happening in the past releases.
the sample rate should be [real time fast] I should see all the numbers go from 0 to 1000, not 100, 130, 155 OR 120, 130, 137.

Anyway, going to do some more testing.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Jaberwocky
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Zay wrote:When using the material picker, right click, and the list of materials seems random now. It was better before when the material infront of the picker was on top of the material list.

yes your right.The material names pop up Does seem a bit random.

Maybe the most intuitive interface would be the materials furthest away IE behind an object are displayed on top and smaller and the nearest ones to the camera are below on the list and larger (IE closest to the camera position.).Is that a bit overcomplicating it? Also not sure if that's possible ?

What does everyone else think ?
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Zay
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Jaberwocky wrote:What does everyone else think ?
Should be exactly as it was before it got broken.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
madasebrof
Licensed Customer
Posts: 13
Joined: Fri Dec 17, 2010 6:16 pm

Jaberwocky wrote:
Zay wrote:When using the material picker, right click, and the list of materials seems random now. It was better before when the material infront of the picker was on top of the material list.

yes your right.The material names pop up Does seem a bit random.

Maybe the most intuitive interface would be the materials furthest away IE behind an object are displayed on top and smaller and the nearest ones to the camera are below on the list and larger (IE closest to the camera position.).Is that a bit overcomplicating it? Also not sure if that's possible ?

What does everyone else think ?
I vote for leave as it was--materials closest are on top--not sure why you'd change this--this is a bug now...
win 7 home premium | gtx 580s | octane 2.46b cuda 3.0 + 3.2
rotorgames
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GTX 460 (572mb) What it??????
madasebrof
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Joined: Fri Dec 17, 2010 6:16 pm

I realized I just posted in the wrong place... just tested with 2.48b and some issues still apply:

1. Material picker is "flakier" in current build...
Previously, the material picker was rock-solid. Now, it often doesn't find a new material that is clearly on top of the previously selected material, or takes multiple clicks to find a new material.

2. The material list is no longer sorted from closest material to furthest material. (It should be!)

3. Right clicking using material picker, then left clicking anywhere (NOT selecting a material from the drop down) resets render. (And often selecting a new material likewise resets render)

4. Right-clicking with material picker often fails to bring up material menu--takes multiple clicks to get drop-down menu to appear

Note: I do like the fact that you can now pick materials when the render is paused!
win 7 home premium | gtx 580s | octane 2.46b cuda 3.0 + 3.2
madasebrof
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Posts: 13
Joined: Fri Dec 17, 2010 6:16 pm

Stable version (2.46b) no longer working on testing machine...

I used a machine to do some testing of this build, but now the old 2.46b (both versions) no longer work on that machine since I upgraded the NVIDIA drivers...

D'oh!

(This just means I can't test on my main quad 580-GTX rig until this version is more stable...)
win 7 home premium | gtx 580s | octane 2.46b cuda 3.0 + 3.2
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ttaberna
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Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

WOW
I really love ETA info...it is a really deadline helper.
This test build seems to work ok.
Have to test it further tho
Thanx
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
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