OctaneRender® 1.024 beta 2.48 TEST (win) [OBSOLETE]

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Jaberwocky
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Actually you'll soon have to pay for the card and then pay Nvidia the same again to buy a driver to be able to run it at all. :D
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Populus
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Portal test:

One portal covering each window.

All images rendered for 30min @ 2048*1024, then resized to 1024*512. After spending half the day on this scene I realized it was not a very good test for portals, doh! But at least some difference is showing; pt+portal has less noise than pt but loose a little saturation/contrast. pmc+portal has very clean walls but the specular floor has so much noise that the legs of the chairs almost disappear! Also even if very faint in these renders it looks like light/shadows get greater precision with portals. For now it looks like pt+portal is the winner in this kind of scenes, but I´m sure there are optimizations to come for the pmc kernel.
Attachments
portal_30min_pmc.jpg
no_portal_30min_pt.jpg
portal_30min_pt.jpg
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
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Jaberwocky
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Small bug report

The attached screens says it all.I have reported this before.

Rename this node and save your scene at your peril.If anyone does this then the scene is a goner...dead, it's deceased....It is a dead scene.It's gone to the great renderer in the sky.

( said In the tone of Monty Pythons dead parrot sketch !!!!!)

This node really does need locking off before someone else has a go on purpose or by accident and then breaks down in tears shouting why oh why when they can't load it!

;)
Attachments
Fatal mistake screen.jpg
crash screen.jpg
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

Render time 16:00 minutes
octane render 2.48 and 2.47

PMC 2.48, portal ON
PMC_248_16min_portals_ON.jpg
PT 2.48, portal ON
PT_248_16min_portals_ON.jpg
PT 2.47
PT_247_16min.jpg

PMC 2.48 wins over PT 2.47
PMC 2.48 wins over PT 2.48
PT 2.47 wins over PT 2.48 ??? :)

When i introduce glass in interior, PMC engine shows why its better with coustics then others
Strange thing is that PT 2.47 have better image quality over PT 2.48 with portals !
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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Refracty
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Hi,

from time to time I make the experience that there are dot patterns in the ambient occlusion (Direct Lighting Engine).
I could only attach small crops of the scene, because of non disclosure stuff.
But it is everywhere where AO shadows are.
The total scene is quite large. 1km * 1km but has only 800 MB. Maybe it is the dimension but the scale factor is right and it is working fine with 2.46b.
Any ideas?
Attachments
artifacts2.jpg
artifacts2.jpg (9.29 KiB) Viewed 1949 times
artifacts1.jpg
artifacts1.jpg (11.62 KiB) Viewed 1949 times
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necko77
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Location: Bosnia&Hercegovina

BUG. 2.48
HDRI image is visible trough wall on PMC and PT
DL work fast...pllz make light pass trough glass in DL...its so fast...that could be great for everybody :) except you programers :)

PMC 2.48
bug_pmc.jpg
PT 2.48
bug_pt.jpg
DL 2.48
dl.jpg
DL 2.48 alphachannel enabled
pt_alphachannel_enalbed.png
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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Refracty
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necko77 wrote:pllz make light pass trough glass in DL
+ 1000000
colorlabs
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Hi, it seems that the Mix Material "Amount" slider has been reversed. I don't know if this is a new issue in 2.48 or not, but shouldn't increasing "amount" make material #2 show up more? Currently if I move it up to 1.00 it shows material #1.
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
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dave62
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Joined: Tue Oct 05, 2010 6:00 pm

necko77 wrote:BUG. 2.48
HDRI image is visible trough wall on PMC and PT
DL work fast...pllz make light pass trough glass in DL...its so fast...that could be great for everybody :) except you programers :)
yep i experienced the same.
as long as alphashadows is enabled you can see through the walls whenn using hdri backround

btw big thanks to the team! portals :mrgreen:
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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pixelrush
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Location: Nelson, New Zealand

do you want us to keep testing this or should we wait for test 'b'? :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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