octane does not keep a focus

Autodesk Maya (Plugin developed by JimStar)

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michaelkk
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I import a file with animation from Maya to octane using maya2octane exporter,
I set focus to the scene in Octane, But when I click "Render Animation" in maya2octane it is not renderer with the focus that I set
Anyone can help?
thanks
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abstrax
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michaelkk wrote:I import a file with animation from Maya to octane using maya2octane exporter,
I set focus to the scene in Octane, But when I click "Render Animation" in maya2octane it is not renderer with the focus that I set
Anyone can help?
thanks
It's not a bug in the exporter, but a problem in Octane. It will be fixed with the next test release planned this week.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Forgot to mention: What you can do in the meantime is specify the focus distance in the export plugin, which will then export it to Octane to use the right focus.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
michaelkk
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Joined: Tue May 31, 2011 7:57 pm

abstrax wrote:Forgot to mention: What you can do in the meantime is specify the focus distance in the export plugin, which will then export it to Octane to use the right focus.

Cheers,
Marcus

Thanks for the answer...
How can I find the focus distance?
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abstrax
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michaelkk wrote:
abstrax wrote:Forgot to mention: What you can do in the meantime is specify the focus distance in the export plugin, which will then export it to Octane to use the right focus.

Cheers,
Marcus

Thanks for the answer...
How can I find the focus distance?
In the export plugin it's called "Focal Depth".

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
michaelkk
Licensed Customer
Posts: 21
Joined: Tue May 31, 2011 7:57 pm

abstrax wrote:
michaelkk wrote:
abstrax wrote:Forgot to mention: What you can do in the meantime is specify the focus distance in the export plugin, which will then export it to Octane to use the right focus.

Cheers,
Marcus

Thanks for the answer...
How can I find the focus distance?
In the export plugin it's called "Focal Depth".

Cheers,
Marcus
OK
But How can I find the number I need to put in Focal Depth :?:
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abstrax
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michaelkk wrote: OK
But How can I find the number I need to put in Focal Depth :?:
Either somehow in Maya (I don't know Maya) or by waiting for beta 2.48, which will do that for you :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abstrax wrote:
michaelkk wrote: OK
But How can I find the number I need to put in Focal Depth :?:
Either somehow in Maya (I don't know Maya) or by waiting for beta 2.48, which will do that for you :)

Cheers,
Marcus
Aha,
Octane calculates the distance by build the square root from the length of the subtract result vector camera to vector target.
Clever, nice new feature ;)

@michaelkk
You can also use the formular to calculate the distance in maya.
Maybe as expression...

face
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dkalna
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Hi there,

is bazuka still around? We have seen last Maya Exporter on 23.11.2010 (beta v2.5). Any updates?
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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face
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dkalna wrote:Hi there,

is bazuka still around? We have seen last Maya Exporter on 23.11.2010 (beta v2.5). Any updates?
So much i know, he is bussy with some work...

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http://vimeo.com/user2509578
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