Please comment
BMW 330
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
It's a nice car model that you've got here ! Good job on the modeling.
I'm not a specialist of car rendering but I can see some improvements you can do:
The main one is the point of view and composition : the horizon line is too much tilted, making the car heading downwards, and it's really difficult for the viewer to apreciate the design of the car, since the brain struggles with the perspective. You should try another camera set-up. Maybe a more frontal composition or a dynamic one, but going up. It'll give a more positive and dynamic feeling.
The camera has a "up" node with 3 sliders that can help you fine-tune the tilting of your camera.
Also, I think the paint material may have a little too much reflexion on it, making it look computer-generated.
I'm not a specialist of car rendering but I can see some improvements you can do:
The main one is the point of view and composition : the horizon line is too much tilted, making the car heading downwards, and it's really difficult for the viewer to apreciate the design of the car, since the brain struggles with the perspective. You should try another camera set-up. Maybe a more frontal composition or a dynamic one, but going up. It'll give a more positive and dynamic feeling.
The camera has a "up" node with 3 sliders that can help you fine-tune the tilting of your camera.
Also, I think the paint material may have a little too much reflexion on it, making it look computer-generated.
Titan Black + GTX 580-3go / Win 7 pro 64 bits / C4DR14 with integrated plugin / Blender / Octane standalone /
website : http://www.kiwimage.com
website : http://www.kiwimage.com
nice car
.
But a re modeled environment wouldn't hurt, a dirt road? a garage
But a re modeled environment wouldn't hurt, a dirt road? a garage
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
... i like the enviroment - more than the car btw. but that's just because i'm no bwm fan (except z4) 
my concern on the enviroment would be, that the sky somehow feels like pasted directly behind the walls. maybe a bit of blurring? but otherwise its exact that kind of setting that'd be used in an car advert.
my concern on the enviroment would be, that the sky somehow feels like pasted directly behind the walls. maybe a bit of blurring? but otherwise its exact that kind of setting that'd be used in an car advert.
„The obvious is that which is never seen until someone expresses it simply ‟
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
