BMW 330

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EdgeSuizo
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Posts: 25
Joined: Wed Feb 23, 2011 2:18 pm
Location: Chile

Octane render, post in photoshop (car light, sky, flares, DOF, etc...)

Please comment :D
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bmw_01.jpg
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kiwimage
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It's a nice car model that you've got here ! Good job on the modeling.

I'm not a specialist of car rendering but I can see some improvements you can do:

The main one is the point of view and composition : the horizon line is too much tilted, making the car heading downwards, and it's really difficult for the viewer to apreciate the design of the car, since the brain struggles with the perspective. You should try another camera set-up. Maybe a more frontal composition or a dynamic one, but going up. It'll give a more positive and dynamic feeling.
The camera has a "up" node with 3 sliders that can help you fine-tune the tilting of your camera.

Also, I think the paint material may have a little too much reflexion on it, making it look computer-generated.
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radiant
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nice car :D.
But a re modeled environment wouldn't hurt, a dirt road? a garage ;)
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

... i like the enviroment - more than the car btw. but that's just because i'm no bwm fan (except z4) :)

my concern on the enviroment would be, that the sky somehow feels like pasted directly behind the walls. maybe a bit of blurring? but otherwise its exact that kind of setting that'd be used in an car advert.
The obvious is that which is never seen until someone expresses it simply

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