Bathroom over the Grove
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hay all that looks at these pics hope you like im still practicing
Last edited by glenn1326 on Sat Mar 05, 2011 6:48 am, edited 1 time in total.
Win7 x64 intel i7 980x OC 4.4Ghz
2 GTX 580 1 GTX 480 (for Monitor)
24gb ram at 2Ghz
Coolermaster HAF 932 Xilence 1200W psu
3DS MAX 2012,MAYA 2012,CINAMA 4D 12,MUDBOX 2012,SKETCHUP 8 PRO MODO 501
2 GTX 580 1 GTX 480 (for Monitor)
24gb ram at 2Ghz
Coolermaster HAF 932 Xilence 1200W psu
3DS MAX 2012,MAYA 2012,CINAMA 4D 12,MUDBOX 2012,SKETCHUP 8 PRO MODO 501
nice job, too strong FOV for my taste, it kind of reminds me of Zaha Hadid's presentations, it's an adquired taste I guess. Add more detail, mainly on the ceiling and light fixtures and you have a great scene there.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
needs corrected perpective, needs more work on materials
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Good start but:
Just too shiny and not just the floor, I can see the wall in the bathroom does it too, like lixai said more work on materials would benefit your work at the moment
the models in the bathroom.. are they taken from some repositories or did you model it yourself? either way they look a bit out of scale to me, the spout is on the basin looks huge compared to the rest of the scenery.
Lights on the ceiling..again..way too BIG, I understand you need to light the scene from it but I'll suggest to visit http://www.erco.com/products/download/i ... ltut_1.php they have the best list of ies light settings and 3d model ready to go for a realistic spotlight lightning.
would this be more appropiate in the wip section?
Take care
Just too shiny and not just the floor, I can see the wall in the bathroom does it too, like lixai said more work on materials would benefit your work at the moment
the models in the bathroom.. are they taken from some repositories or did you model it yourself? either way they look a bit out of scale to me, the spout is on the basin looks huge compared to the rest of the scenery.
Lights on the ceiling..again..way too BIG, I understand you need to light the scene from it but I'll suggest to visit http://www.erco.com/products/download/i ... ltut_1.php they have the best list of ies light settings and 3d model ready to go for a realistic spotlight lightning.
would this be more appropiate in the wip section?
Take care
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Hay all
thanks for the advise and will take onboard with my new projects and post them up. with the mats i had a problem with max11 (F'ing UV) so when max 2012 was out it fix the problem thankfully so full steam ahead.

Win7 x64 intel i7 980x OC 4.4Ghz
2 GTX 580 1 GTX 480 (for Monitor)
24gb ram at 2Ghz
Coolermaster HAF 932 Xilence 1200W psu
3DS MAX 2012,MAYA 2012,CINAMA 4D 12,MUDBOX 2012,SKETCHUP 8 PRO MODO 501
2 GTX 580 1 GTX 480 (for Monitor)
24gb ram at 2Ghz
Coolermaster HAF 932 Xilence 1200W psu
3DS MAX 2012,MAYA 2012,CINAMA 4D 12,MUDBOX 2012,SKETCHUP 8 PRO MODO 501