I have already written this many times around here, but features that I would really like to see in first positions have something to do with light and shadows :
1 - A button to disable shadows casting for a material, allowing to create non shadow blocking skydomes or background environment cylinders, because currently they block the light coming from the Daylight system.
2 - A button allowing for a material to be unvisible but still casting a shadow (for shadow casting objects, allowing to create realistic shadows for 2D characters of trees for example).
3 - A material receiving transparent alpha shadows for compositing the ground in other image.
Ocatane's render wishlist!
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
yes, but you can't quit Octane and resume a render later, so maybe stop and resume says it better.
oh, and an auto-save of the image, maybe every 1000 s/px would be nice, too.
oh, and an auto-save of the image, maybe every 1000 s/px would be nice, too.
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
+1 (also +1 on most other features mentioned in this thread)mlru wrote:yes, but you can't quit Octane and resume a render later, so maybe stop and resume says it better.
oh, and an auto-save of the image, maybe every 1000 s/px would be nice, too.
You don't need to select it first, you can just right click it, but It would be nice to be able to use the delete key.Now if you want to delete a node you have to select it, right click, and select "delete node"
A keyboard shortcut to add nodes would be nice (or just more shortcuts in general, for star/pause, save image etc). It would be an great improvement on the workflow.
Here's some features/changes I'd like to see:
- Tooltips on properties in the node inspector (especially on things like hotpixel removal, where 1 is no removal and 0 "full removal", goes hand-in-hand with the displaying units).
- Different spans for some sliders (or even better: an option to change the span depending on the scene). Ex: Try moving the camera position or target by using the sliders. It's impossible! If I just touch it moves like 600 meters. If I use the scroll wheel it moves 10 000 meters (!!!). It's insane! (also shift+drag/scroll to move in smaller increments)
- Grouping nodes. Both as a means to organize them (as said before), but it would also be nice to select a group of nodes and turn them into a macro, that would be really helpful.
- "Collapsing nodes" - So they don't take up more space than needed (if you're not using the inputs, no need to have them take up space..).
- Saving the image as a HDR to be able to do some tonemapping etc after you've closed Octane.
- I guess this is more of an "bug" than a "missing feature": When you change the "type" of a property in the node inspector, it shouldn't expand all the other properties. This gets really annoying sometimes.
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
1) Much Slower (Idle) mode (something like 16x16 subsampling ) for background rendering.
Or Absolutely Naked (Schematic Viewport) Kernel mode - for fast camera positioning before rendering in heavy scenes with high resolution.
Octane is fast too much, but it is not slow too enough.
2) Hide objects by material ability (with loosing it's shadow), even in directlighting, to escape recompiling scenes in 3d editor for different views.
Or Absolutely Naked (Schematic Viewport) Kernel mode - for fast camera positioning before rendering in heavy scenes with high resolution.
Octane is fast too much, but it is not slow too enough.
2) Hide objects by material ability (with loosing it's shadow), even in directlighting, to escape recompiling scenes in 3d editor for different views.
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
3) Ability to set Sky Bitmap in daylight.
Our windows need for reflections =)
4) Expand camera multiplier from Preference's Defaults&Controls to values less than 1 (from 0.9 to 0.1)
When trying to render isometric view (when fov is about 1-10) precise panning images becames too hard.
It seems, that true fov0.0- isometric is not possible for Octane's Engine...
5) By the way. Isometric camera - is it possible?
Our windows need for reflections =)
4) Expand camera multiplier from Preference's Defaults&Controls to values less than 1 (from 0.9 to 0.1)
When trying to render isometric view (when fov is about 1-10) precise panning images becames too hard.
It seems, that true fov0.0- isometric is not possible for Octane's Engine...
5) By the way. Isometric camera - is it possible?
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
Hi,
Amazing update, im happy with that, but i have a important question, in preferences, we can change the units in Ocatane. Can we have an option to when we put the material or texture put in real size? Like, 3x3 meters or ,40x,40 meters kind of mapping. we right now only have the scale option (correct me if im wrong). I think that mapping control will give more power to create good materials doesnt matter with 3d modeler we used to create it.
Thanks for amazing work.
Amazing update, im happy with that, but i have a important question, in preferences, we can change the units in Ocatane. Can we have an option to when we put the material or texture put in real size? Like, 3x3 meters or ,40x,40 meters kind of mapping. we right now only have the scale option (correct me if im wrong). I think that mapping control will give more power to create good materials doesnt matter with 3d modeler we used to create it.
Thanks for amazing work.
Windows 10 pro x64 | Geforce GTX 980| AMD FX-9590 | 8GB DDR3| Octane render 3.03 |
Hi guys, my personal feature wishlist would be:
-being able to save settings and parameters like different camera positions, image dimentions, environment settings within one project or across separate projects,
-being able to use ctrl+z when changing something,
-being able to move textures within materials, not only to scale them
-autosave of an image function, as mentioned above, would be also cool,
-rendering queue - that would be massive!
-improved sliders (esp. with camera positioning),
-shadow only materials - big one for me,
-volumetric light,
-light effects, like glare
-some postpro fuctions in the Preview Imager (like contrast, hue or luminosity sliders).
Hope I'm not too fussy;)
-being able to save settings and parameters like different camera positions, image dimentions, environment settings within one project or across separate projects,
-being able to use ctrl+z when changing something,
-being able to move textures within materials, not only to scale them
-autosave of an image function, as mentioned above, would be also cool,
-rendering queue - that would be massive!
-improved sliders (esp. with camera positioning),
-shadow only materials - big one for me,
-volumetric light,
-light effects, like glare
-some postpro fuctions in the Preview Imager (like contrast, hue or luminosity sliders).
Hope I'm not too fussy;)