How to make rug material in octane?

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tonycho
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hi everyone, do you know how to make rug material like this one?
Image

I saw at dhamoeba scene octane can make rug material
(http://www.refractivesoftware.com/forum ... f=5&t=6064)

any tips?
thank you very much guys

Tony
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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steveps3
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I can't see the carpet render but this could be my work PC just not picking them up. How you would normally go about creating a carpet is by using a particle system which is then converted so that each particle is a single strand of the carpet. This produces good results but is quite heavy on the vertex count.
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Alain
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You better wait until Object Instancing is supported in Octane.

Kind regard
Alain
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kubo
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you can use a simple trick for medium to far distance, not for close ups like the shot you posted, but fine for shots like dhamoeba.
It's the same trick that you would use for grass, you create a strand or a couple of them in photoshop with a clip mask, then you create a plane in your modeling app and populate it with a smaller planes representing the strands and assing that material, when rendered from a few meters in this case it would look great, in close ups or from above the trick would show.
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steveps3
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I can see the images now and yes, the rug in that render would have been done using the method I attempted to describe.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
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tonycho
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hmm i see
so maybe the easy way is using some photoshop trick (for now)

thanks everyone :D
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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