OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Around 3 hours... awesome. I'd like to do an overnight render with this one
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
I try with a new scene and it works fine with PMC first but after switching to HDR it is like before.
The first frames looks good and the the scene starting overexposing again.
Cheers,mib
The first frames looks good and the the scene starting overexposing again.

Cheers,mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
@kubo:
i hope that can work also for you
@ mib2berlin:
i have saved the hdr as a node and after, imported it in the new scene, maybe can help
@ Proupin:
wow wonderful
ciao beppe
i hope that can work also for you

@ mib2berlin:
i have saved the hdr as a node and after, imported it in the new scene, maybe can help

@ Proupin:
wow wonderful

ciao beppe
hey Daniel can you please send me the obj/mlt of your test, i cant seem to get it right.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
The main thing I had to do to get it to work was to angle the opposite side of the prism downwards so the refracted light was aimed at the ground. Otherwise you can't see it at all unless you put a wall there.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hmm, i found a scene that is working without issues, old 1.23 ocs file.
No idea why this is working.
@face, could you test?
Cheers, mib.
No idea why this is working.
@face, could you test?
Cheers, mib.
- Attachments
-
- lampen_test.zip
- (161.97 KiB) Downloaded 140 times
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Proupin,
Too cool indeed! Would you have objection to sharing your set-up or OBJ and material file for this prism work it is really cool and I'm a big fan of the Pink Floyd album cover... you captured it perfectly.
Peter
Too cool indeed! Would you have objection to sharing your set-up or OBJ and material file for this prism work it is really cool and I'm a big fan of the Pink Floyd album cover... you captured it perfectly.
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- electromusic.se
- Posts: 25
- Joined: Wed May 26, 2010 8:12 pm
When I open a 2.46 project, nothing shows. When I export a new project from C4D, nothing shows.
Installed the latest GPU driver and the CUDA 4 toolkit. Restarted computer, same problem. To weak gfx card?
Installed the latest GPU driver and the CUDA 4 toolkit. Restarted computer, same problem. To weak gfx card?
MacPro 2008 8 core / 8 GB Ram / GTX 680 / GT 120 / Mountain Lion / Cinema 4D R14 / Octane Render 1.10
my "alien" tests are not quite sucessful, they look better after being rebuilt in this version, ye they are not there... for some reason. The "moon" which is a "huge" 50m wide sphere about 500 m away from the subject gave lots of light before with lower power, now it needs a lot.
Well, meanwhile I remembered a little statue I first modeled when I met sculptris, and I thought it would do for a nice dispersion test. Just my "fat thinker" with a specular full reflection with red transmision IOR 1.45 and 0,025 dispersion, a base plane with a diffuse white material, and a "home made" projector for a focused light.
Rendered with the same values in PT and PMC, PMC is clearly better and converges at lower samples, I let it cook for 12000 'cause I wasn't looking at it, surely it got done much earlier. PT at 16000 sheds to many hotpixels yet.
For the final touch I lowered the hotpixel in the PMC to 0.14 and rised a little the fstop value.
I love the caustics in the fat man's arse....
Well, meanwhile I remembered a little statue I first modeled when I met sculptris, and I thought it would do for a nice dispersion test. Just my "fat thinker" with a specular full reflection with red transmision IOR 1.45 and 0,025 dispersion, a base plane with a diffuse white material, and a "home made" projector for a focused light.
Rendered with the same values in PT and PMC, PMC is clearly better and converges at lower samples, I let it cook for 12000 'cause I wasn't looking at it, surely it got done much earlier. PT at 16000 sheds to many hotpixels yet.
For the final touch I lowered the hotpixel in the PMC to 0.14 and rised a little the fstop value.
I love the caustics in the fat man's arse....

- Attachments
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB